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Set Position node can control each point! - Blender 4.2 Geometry node Tutorial
Set Position node is part of the Geometry write nodes section. As the section name states, the set position node modifies the position of each point in the input geometry as per our wish and gives the output.
In this video, I have used 3 different geometries to explain how the set position node works. In that process I have created some interesting geometries which you can animate if you want.
I start with the basic grid geometry. I subdivide it couple of times with two separate subdivide nodes. Because the subdivision method decides how new points are created, hence the geometry output from set position node.
The geometry is connected to the Set Position node, and offset is decided on the Normal direction. For flat surfaces on XY axis, this direction is Z axis. but for points in other angles, we get interesting geometry modifications.
With the Grid noe I managed to create a venom kind of effect where each point gradually moves up in the Z axis. And the same set up with a cube geometry brings out very interesting sharp & blunt objects output. And this set up brough out the 'Interstellar singularity' type oject if a UV sphere is used.
0:35 Set Position node introduction
0:55 Bring Venom effect using a grid geometry
3:57 Create sharp edge object with a cube
6:22 Interstellar singularity effect using an UV Sphere
If you want to know how the custom workspace in Blender can be created, please watch the video in the link below.
https://youtu.be/877bxQnKqt8
To understand the power of Viewer nodes please follow the #blendertutorial link below.
https://youtu.be/3fcgUaRpcUw
Useful #geometrynodes #blendertips which will help you to speed up your workflow, video link below.
https://youtu.be/liX8U97-hzw
Видео Set Position node can control each point! - Blender 4.2 Geometry node Tutorial канала CJ Academy
In this video, I have used 3 different geometries to explain how the set position node works. In that process I have created some interesting geometries which you can animate if you want.
I start with the basic grid geometry. I subdivide it couple of times with two separate subdivide nodes. Because the subdivision method decides how new points are created, hence the geometry output from set position node.
The geometry is connected to the Set Position node, and offset is decided on the Normal direction. For flat surfaces on XY axis, this direction is Z axis. but for points in other angles, we get interesting geometry modifications.
With the Grid noe I managed to create a venom kind of effect where each point gradually moves up in the Z axis. And the same set up with a cube geometry brings out very interesting sharp & blunt objects output. And this set up brough out the 'Interstellar singularity' type oject if a UV sphere is used.
0:35 Set Position node introduction
0:55 Bring Venom effect using a grid geometry
3:57 Create sharp edge object with a cube
6:22 Interstellar singularity effect using an UV Sphere
If you want to know how the custom workspace in Blender can be created, please watch the video in the link below.
https://youtu.be/877bxQnKqt8
To understand the power of Viewer nodes please follow the #blendertutorial link below.
https://youtu.be/3fcgUaRpcUw
Useful #geometrynodes #blendertips which will help you to speed up your workflow, video link below.
https://youtu.be/liX8U97-hzw
Видео Set Position node can control each point! - Blender 4.2 Geometry node Tutorial канала CJ Academy
Blender Geometry nodes Blender Geometry nodes Blender LTS Blender LTS 4.2 nodes Blender tips Blender tricks Blender tips and tricks Tips and tricks Tips Tricks Position node Blender 3d 3d blender Blender animation Read nodes Geometry read nodes set position set position node Normal Normal node Venom effect Interstellar singularity Singularity Subdivide node Grid node Uv Sphere node Index node
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4 июня 2025 г. 14:15:00
00:08:50
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