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Alpha-Beta Pruning Explained + Code Implementation in C++

Learn Alpha-Beta Pruning from scratch - both the theory and how to implement it in code! 🎯 This is the next step after building an unbeatable Tic-Tac-Toe AI with Minimax. In this video, you'll understand how Alpha-Beta Pruning works, why it drastically speeds up decision-making, and how to code it step-by-step.

📘 What You'll Learn:
- What is Alpha-Beta Pruning (and why it's powerful)?
- How it improves the Minimax algorithm
- Real-time pruning demo using a game tree
- Complete code implementation using C++ and SFML

📂 Get the source code:
https://github.com/adUst0/Tic-Tac-Toe/tree/alpha-beta-pruning

💡 If you haven't seen our Minimax video yet, start there:
https://www.youtube.com/watch?v=StXYf5xO-kw&list=PL56nvwZL0WvmXJBlidkBQd8C65nj4Rv4n&index=2

👍 Like, 🔔 subscribe, and drop a comment if you'd like more game AI tutorials!

#AlphaBetaPruning #GameAI #Minimax #TicTacToeAI #CodingTutorial #AIinGames #SFML #C++

Видео Alpha-Beta Pruning Explained + Code Implementation in C++ канала ByteClocker
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