Interview with Ryan Kingslien
This is my interview with Ryan Kingslien. Ryan is the founder of Game Art Institute (Vertex School) where I attended the Environment artist Bootcamp from January to June 7, 2018.
This is about how I created this telephone prop for games. I am new to Substance Painter then that is why I have many layers. Today you can have UDIMS for better workflow and results. The tri-count was of this model was high because choose to use polygons for the wire instead of baking a normal on it.
Link: https://www.vertexschool.com/game-artist-program
Youtube Link: https://www.youtube.com/channel/UChUIljULgqKJ0e60j8o2pXg
Видео Interview with Ryan Kingslien канала 3d Art
This is about how I created this telephone prop for games. I am new to Substance Painter then that is why I have many layers. Today you can have UDIMS for better workflow and results. The tri-count was of this model was high because choose to use polygons for the wire instead of baking a normal on it.
Link: https://www.vertexschool.com/game-artist-program
Youtube Link: https://www.youtube.com/channel/UChUIljULgqKJ0e60j8o2pXg
Видео Interview with Ryan Kingslien канала 3d Art
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