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Genshin Impact Movement in Unity | #16 - Falling
In this video we'll be taking a look on how to start Falling, which happens when Jumping or Exiting the Ground.
This was supposed to only come in the second part of the series but for a few reasons I've decided to add it to the first part.
________________________________________________________
Timestamps:
00:00 What will we be doing?
00:34 Downloading the Falling Animations
01:12 Adding Animations to Unity
01:48 How will Falling work?
02:35 Creating the Falling State
03:04 Caching the Falling State
03:23 Creating the On Trigger Exit Method
03:39 Implementing the On Trigger Exit Method
04:03 Calling the On Trigger Exit Method
04:37 Creating the On Contact With Ground Exited Method
05:37 Transitioning to the Falling State
06:28 Checking for Ground Underneath with a RayCast
10:52 Problem: Obstacles Gap
12:16 Creating the Trigger Collider Data Script
15:08 Adding the Trigger Collider Reference
15:23 Checking for Ground Underneath with OverlapBox
18:36 Setting the Falling Speed Modifier
19:21 Limiting Fall Velocity
24:28 Jump To Fall
27:55 Resetting Velocity
28:29 Creating the "ResetVerticalVelocity" method.
29:42 Resetting Sprint State
________________________________________________________
Useful Links:
● GitHub Repository: https://github.com/Wafflus/unity-genshin-impact-movement-system
● Tutorial Series (Youtube Link): https://www.youtube.com/watch?v=-HCv142Uqhk&list=PL0yxB6cCkoWKuPoh_9dSvdItQENVx7YTW
● Mixamo (Website): https://www.mixamo.com
● Force Modes (Reddit - nothke): https://www.reddit.com/r/Unity3D/comments/psukm1/know_the_difference_between_forcemodes_a_little/
● New Input System (Unity Documentation): https://docs.unity3d.com/Packages/com.unity.inputsystem@1.3/manual/QuickStartGuide.html
● OnTriggerEnter (Unity Documentation): https://docs.unity3d.com/ScriptReference/Collider.OnTriggerEnter.html
● OnTriggerExit (Unity Documentation): https://docs.unity3d.com/ScriptReference/Collider.OnTriggerExit.html
● LayerMask (Unity Documentation): https://docs.unity3d.com/ScriptReference/LayerMask.html
● Layers (Unity Documentation): https://docs.unity3d.com/Manual/Layers.html
● Collider (Unity Documentation): https://docs.unity3d.com/ScriptReference/Collider.html
● Bounds.extents (Unity Documentation): https://docs.unity3d.com/ScriptReference/Bounds-extents.html
● Physics.Raycast (Unity Documentation): https://docs.unity3d.com/ScriptReference/Physics.Raycast.html
● Ray (Unity Documentation): https://docs.unity3d.com/ScriptReference/Ray.html
● BoxCollider (Unity Documentation): https://docs.unity3d.com/Manual/class-BoxCollider.html
● OverlapBox (Unity Documentation): https://docs.unity3d.com/ScriptReference/Physics.OverlapBox.html
● CheckBox (Unity Documentation): https://docs.unity3d.com/ScriptReference/Physics.CheckBox.html
● "virtual" Keyword (C# Documentation): https://docs.microsoft.com/en-us/dotnet/csharp/language-reference/keywords/virtual
● Discards (C# Documentation): https://docs.microsoft.com/en-us/dotnet/csharp/fundamentals/functional/discards
● Vector2.zero (Unity Documentation): https://docs.unity3d.com/ScriptReference/Vector2-zero.html
● Rigidbody (Unity Documentation): https://docs.unity3d.com/ScriptReference/Rigidbody.html
● Velocity (Unity Documentation): https://docs.unity3d.com/ScriptReference/Rigidbody-velocity.html
● Serializable (Unity Documentation): https://docs.unity3d.com/ScriptReference/Serializable.html
● SerializeField (Unity Documentation): https://docs.unity3d.com/ScriptReference/SerializeField.html
● Properties (C# Documentation): https://docs.microsoft.com/en-us/dotnet/csharp/programming-guide/classes-and-structs/properties
________________________________________________________
● Subscribe: https://www.youtube.com/c/IndieWafflus?sub_confirmation=1
● Follow me on Twitter: https://twitter.com/IndieWafflus
________________________________________________________
Видео Genshin Impact Movement in Unity | #16 - Falling канала Indie Wafflus
This was supposed to only come in the second part of the series but for a few reasons I've decided to add it to the first part.
________________________________________________________
Timestamps:
00:00 What will we be doing?
00:34 Downloading the Falling Animations
01:12 Adding Animations to Unity
01:48 How will Falling work?
02:35 Creating the Falling State
03:04 Caching the Falling State
03:23 Creating the On Trigger Exit Method
03:39 Implementing the On Trigger Exit Method
04:03 Calling the On Trigger Exit Method
04:37 Creating the On Contact With Ground Exited Method
05:37 Transitioning to the Falling State
06:28 Checking for Ground Underneath with a RayCast
10:52 Problem: Obstacles Gap
12:16 Creating the Trigger Collider Data Script
15:08 Adding the Trigger Collider Reference
15:23 Checking for Ground Underneath with OverlapBox
18:36 Setting the Falling Speed Modifier
19:21 Limiting Fall Velocity
24:28 Jump To Fall
27:55 Resetting Velocity
28:29 Creating the "ResetVerticalVelocity" method.
29:42 Resetting Sprint State
________________________________________________________
Useful Links:
● GitHub Repository: https://github.com/Wafflus/unity-genshin-impact-movement-system
● Tutorial Series (Youtube Link): https://www.youtube.com/watch?v=-HCv142Uqhk&list=PL0yxB6cCkoWKuPoh_9dSvdItQENVx7YTW
● Mixamo (Website): https://www.mixamo.com
● Force Modes (Reddit - nothke): https://www.reddit.com/r/Unity3D/comments/psukm1/know_the_difference_between_forcemodes_a_little/
● New Input System (Unity Documentation): https://docs.unity3d.com/Packages/com.unity.inputsystem@1.3/manual/QuickStartGuide.html
● OnTriggerEnter (Unity Documentation): https://docs.unity3d.com/ScriptReference/Collider.OnTriggerEnter.html
● OnTriggerExit (Unity Documentation): https://docs.unity3d.com/ScriptReference/Collider.OnTriggerExit.html
● LayerMask (Unity Documentation): https://docs.unity3d.com/ScriptReference/LayerMask.html
● Layers (Unity Documentation): https://docs.unity3d.com/Manual/Layers.html
● Collider (Unity Documentation): https://docs.unity3d.com/ScriptReference/Collider.html
● Bounds.extents (Unity Documentation): https://docs.unity3d.com/ScriptReference/Bounds-extents.html
● Physics.Raycast (Unity Documentation): https://docs.unity3d.com/ScriptReference/Physics.Raycast.html
● Ray (Unity Documentation): https://docs.unity3d.com/ScriptReference/Ray.html
● BoxCollider (Unity Documentation): https://docs.unity3d.com/Manual/class-BoxCollider.html
● OverlapBox (Unity Documentation): https://docs.unity3d.com/ScriptReference/Physics.OverlapBox.html
● CheckBox (Unity Documentation): https://docs.unity3d.com/ScriptReference/Physics.CheckBox.html
● "virtual" Keyword (C# Documentation): https://docs.microsoft.com/en-us/dotnet/csharp/language-reference/keywords/virtual
● Discards (C# Documentation): https://docs.microsoft.com/en-us/dotnet/csharp/fundamentals/functional/discards
● Vector2.zero (Unity Documentation): https://docs.unity3d.com/ScriptReference/Vector2-zero.html
● Rigidbody (Unity Documentation): https://docs.unity3d.com/ScriptReference/Rigidbody.html
● Velocity (Unity Documentation): https://docs.unity3d.com/ScriptReference/Rigidbody-velocity.html
● Serializable (Unity Documentation): https://docs.unity3d.com/ScriptReference/Serializable.html
● SerializeField (Unity Documentation): https://docs.unity3d.com/ScriptReference/SerializeField.html
● Properties (C# Documentation): https://docs.microsoft.com/en-us/dotnet/csharp/programming-guide/classes-and-structs/properties
________________________________________________________
● Subscribe: https://www.youtube.com/c/IndieWafflus?sub_confirmation=1
● Follow me on Twitter: https://twitter.com/IndieWafflus
________________________________________________________
Видео Genshin Impact Movement in Unity | #16 - Falling канала Indie Wafflus
genshin impact movement in unity genshin impact movement genshin impact in unity genshin impact unity tutorial unity falling unity fall genshin movement in unity genshin gliding in unity unity 3d movement unity gliding unity physics based movement unity rigidbody movement unity swimming unity genshin movement tutorial unity 3d movement tutorial unity third person movement unity genshin impact genshin unity
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26 марта 2022 г. 20:00:04
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