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Minecraft 1.16: Automatic Perimeters and Spawning Potential

Today I explain new spawning mechanic introduced in Minecraft 1.16 based on calculating of spawning potential, that is supposed to limit spawns in soul sand valleys and crimson forests.

This, combining with traditional spawning, can allow for interesting concepts, like peaceful nether areas, or creating perimeters (imperfect and perfect) by just selecting a proper location and manipulating of the spawning potential within it.

If you are interested in the `amidst` app - it was made really quickly for this demonstration. It will be released when its ready.

Wither Skeleton Farm featured in the video:
https://www.youtube.com/watch?v=RD1wT-f3W5A

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Recorded with Minecraft 1.16 20w18a/19a with Carpet Mod 1.3.22

Carpet Mod with Scarpet API:
https://github.com/gnembon/fabric-carpet
https://github.com/gnembon/carpet-extra
https://github.com/gnembon/scarpet

Carpet Mod for 1.12:
https://github.com/gnembon/carpetmod112

Minecraft IGN: gnembon

Message me on Discord: https://discord.gg/d4gagnU
Find me on Twitter: http://twitter.com/gnembon_mc

Intros/Outros by Reye and TDL

Music (in-game):
Lena Reine - So Below

Wolfgang Amadeus Mozart. Clarinet Quintet in A, K. 581. By William McColl:
https://musopen.org/music/2389/wolfgang-amadeus-mozart/clarinet-quintet-in-a-k-581/

Видео Minecraft 1.16: Automatic Perimeters and Spawning Potential канала gnembon
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Информация о видео
9 мая 2020 г. 18:00:02
00:17:49
Яндекс.Метрика