Jungle - OpenGL 3D engine/viewer project - UTBM
See the corresponding article on my website: http://bkcore.com/blog/3d/opengl-jungle-engine-project-utbm.html
This video is about one of the imagery projects I was working on for the past 3 months with 3 fellow students at the University of Technology of Belfort-Montbéliard (http://www.utbm.fr/).
The goal of this project was to create a jungle engine/viewer in OpenGL, from scratch. I was in charge of the rendering and post-processing pipeline while also doing a bit of 3D modelling and texturing. This engine may lack important features like normal mapping and true physics, but we're still quite proud of it considering how little time we had to learn the technology and implement it.
This demo is showing some of the effects and features I implemented, like:
* FXAA
* Godrays
* Bloom
* PCF Cascading Shadows
* Lens flares
* Vignetting
Expect some tutorials, more in-depth explanations and the complete source code sometimes in July on my website (http://bkcore.com/).
Credits :
Modelling, Rendering and Post-processing
Thibaut Despoulain (http://bkcore.com/)
Scenegraph and OBJ Loader
Lauranne Didierjean
Terrain generation
Baptiste Aubry
Procedural positioning
Adrien Mauranyapin
Music
The Forest Spirit - SaReGaMa
(under Creative Commons)
Видео Jungle - OpenGL 3D engine/viewer project - UTBM канала bkcore
This video is about one of the imagery projects I was working on for the past 3 months with 3 fellow students at the University of Technology of Belfort-Montbéliard (http://www.utbm.fr/).
The goal of this project was to create a jungle engine/viewer in OpenGL, from scratch. I was in charge of the rendering and post-processing pipeline while also doing a bit of 3D modelling and texturing. This engine may lack important features like normal mapping and true physics, but we're still quite proud of it considering how little time we had to learn the technology and implement it.
This demo is showing some of the effects and features I implemented, like:
* FXAA
* Godrays
* Bloom
* PCF Cascading Shadows
* Lens flares
* Vignetting
Expect some tutorials, more in-depth explanations and the complete source code sometimes in July on my website (http://bkcore.com/).
Credits :
Modelling, Rendering and Post-processing
Thibaut Despoulain (http://bkcore.com/)
Scenegraph and OBJ Loader
Lauranne Didierjean
Terrain generation
Baptiste Aubry
Procedural positioning
Adrien Mauranyapin
Music
The Forest Spirit - SaReGaMa
(under Creative Commons)
Видео Jungle - OpenGL 3D engine/viewer project - UTBM канала bkcore
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