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Unnamed Space Idle. Fleet Galaxy 10(or 0): z40. (Part 2) (BSM 2, B12, B15, BB1)

Nama Game: Unnamed Space Idle.
Tentang: Galaxy z40-0, B12, B15, BB1, BSM 1.5-2, and 2 new Unique Upgraded.

Ahhh, I forgot to record the new Utility Core and Reclear BB1... Ahhh... (Maybe in next Part)

Anyway, selamat datang kembali ke USI, dan kali ini kita akan membahas North path atau bisa dibilang Medium Ship Simulator. Selain itu akan sedikit membahas Center Path yang terlindungi oleh 5 CSC Battle Node :v.

Jadi mari kita mulai dengan North Path:

- B10-12: Many enemy have Armor and hazard low but fast DoT. Cruiser AT most of the time get used. Total FS(Fleet Scrap) is 65, Node S3 is 80... Why? (Pick 4 Cruiser and 1 HC)
- B13-15: Many enemy have Shield/Regen. HC LB will be used most of the time. Total FS is 80, Node S4 is 160... Okay, Why this too? (Pick 4 HC and 1 Cruiser)
- BB1: Have dif 2. So need all 4 Sx node from north and south to math the enemy.

Okay, itu saja untuk penjelasan tentang node di North. Sekarang tentang CSC dan Base Battle serta beberapa hazard:

- B10(Hazard DoT by B10, Permanent): Dmg 2.5(0.625 to C AT), Every 0.125, DPS 20(5 to C AT). At this point(BSM 1.5) HC will have 225 Hull, so it can survive for 11.25 second, mean while C AT take only 25% damage and have 450 Armor, so you know the drill.

- B12(HD by B12, CSC Battle): Dmg 4(1 to C AT), Every 0.125, DPS 32(8 to C AT). CSC have +500 Range. Grant Hazard DoT to B16 and Self.
- You know, when the game say Range 1400, I just think "Okay, so my C PC AT will attack at same time it get attack from CSC" but not the enemy get to attack my C PC AT outside of the range, I know some enemy have secret extra range, but not that far... Anyway, the key in here is using C AT mod to tank DoT. Don't think about get Light Ship, they will not survove long to be usefull... Maybe Frigate can for 1 attack. Node Clear in 1 Run for total 180 FR, Overdeploy 1 Each C and HC.

- B15(HR by B15, CSC Battle): Every 14 Second, 4 S Skirmisher(dif 1.75) at B(1,2,4,5). Grant Hazard Reinforcement to B16 and Self. (I suprise this CSC have 900 Range... Okay, I am glad this have 900 Range, because I don't think my current strategy can survive the 1400 Range :v)
- For those that don't know, HC LB have secret strength(or weakness), After it attack and connect to target, It will keep targeting that enemy until it destroyed. And, it is bypass Enemy Base/CSC's anti targeting when other enemy present/reinforcement spawn. Anyway, Node Clear in 1 Run with total 240 FR, Overdeploy 2 C and 1 HC. (Baru tau kalau menghancurkan CSC atau Enemy Base ketika ada other enemy akan Auto destroy other enemy :v)

- BB1(Base Battle): I will be honest, I feel like I can Optimize this more... Maybe I can reduce HC to 1... Anyway, Pick 4 C and 1 HC for this Clear. Node Clear in 1 Run with total 180 FR, Overdeploy 1 Each C and HC.

* B16(H by B(3,6,9,12,15)): Here is the list of the Hazard and my rating :v : (Do not try to clear this with all Hazard on... In fact, you will only have BSM 1 to clear this in that case :v)
- HR by B3: After 4S, 5 Enemy S Fighter at B1-5. They only spawn once, The weakest of 5.
- HD by B6: Dmg 80, Every 2S, DPS 40. C AT have 6 Dmg Block and 600 Armor At BSM 2, Good luck finish this Node under 18 Second, The Strong of 5.
- HL by B9: Laser Amount 30, Dmg 1000, After 5S, KA 30. Nothing Survive This, Prepare 30 Meat Shield for this, If they can survive the DoT :v, The Weak of 5.
- HD by B12: Dmg 40, Every 0.125, DPS 320. Forget the other Hazard, Most ship will only survive under 2 Second, and C AT will survive only 2.25 Second with only this Hazard on, The Strongest of 5.
- HR by B15: Every 6S, 4 S Skirmisher at B(1,2,4,5). They will swarm you and spawn over and over until all enemy(Including reinforcement) clear, The Mid of 5.

Well, itu saja hal yang penting. Sekarang tentang 2 Special Upgraded dari Galaxy ini.

- (Artifact) Warm Residium: Residium Upgraded Persist +2 and Warm Residium Gain Multy x2. (When you Reinforce, you will lost Residium Upgraded that are not persist. With this and +1 from previous Galaxy(Weird, I feel like the +1 from Reinforce?) you will keep all Residium Upgraded when doing Reinforce.)

- (BB1) New Utility Core(Need Reach/Clear Sector 142): System Enchanter(Starting Cost 1e72 Triangle(Forget the name :v), +0.2 Alien Synth every Level, Level 1 Base 6 Production x4, Level 2 Warp Skein Gain x1.5, Level 3 Overdrive Charge Speed x2, Level 4 A/F Research x7, Level 5 Synth Speed x3) (Will be show in next part, because forget :v)

Anyway, itu saja untuk sekarang. Mendatang adalah part terakhir dari gameplay ini. Ada kemungkinan aku masih akan ada video tentang USI yang membahas Capital Era(Sector 75-149?). Okay, sampai disini dulu, Sayonara dan Goodbye.

Funfact: As far as I know. In Unstable Transit, There are no Health mod, only Weapon mod. And each weapon mod have 2 evolve version. I probably will do some video showcase the posibble mod and it effect on ship. I Hope I can.

Видео Unnamed Space Idle. Fleet Galaxy 10(or 0): z40. (Part 2) (BSM 2, B12, B15, BB1) канала Hilmi Fauzan
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