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Star Citizen Alpha 4.0 EPTU.9456480 | 4K PLAYTEST

Code: STAR-RWCX-7YGR
Server Info: EPTU Channel - US Servers
Audience: Wave 2
Long Term Persistence: Enabled
Mesh Configuration: 4:6:500 (4 Servers in Stanton, 6 Servers in Pyro, 500 players total on the mesh)
Starting aUEC: 15,000,000
Testing/Feedback Focus
Today's build contains further mission inclusions for Hauling, Call To Arms, Destroy Items, Intro, and Unlawful Salvage Missions.
This is going to be a spicy build tonight with 2 major known issues. These would normally block EPTU release but we wanted to get test data from the meshing team's major network changes. So be warned! This could be a bit of a rough one so this is your warning!
Very High Chance: PU - Multi-System - Multiple Locations - Locations / Hangars - Player's hangar disappears on player arrival
100% Repro: PU - Locations / Inventory - Local inventory is missing at several locations

Tonight's build we will not test hangar spawning due to the main known issues causing hangars to despawn
Server Meshing
Pyro Star System and New Locations
Contested Zones
Jump Points
Known Issues
PU - Cargo Hauling - Mission Content / Mission Refactor / Game Code - Supplies will remain in players warehouse and not successfully deliver
PU - Pyro - Rundown Station (R&R) - Checkmate - Locations / AI - AI are spawning out of bounds floating inside of the station
PU - Medical Insurance Terminal / UI - Regeneration kiosk UI does not update after transferring imprint
PU - Pyro - Network / Streaming / Locations - Certain Rastar Locations will briefly stream in for all player located in Pyro, regardless of distance
PU - Multi-System - Jump Points - Ships / Vehicles / VFX - Ships will have a VFX trail in front of the Cockpit after Jumping whenever the Vehicle moves
Stall - Client - PU - Jump Points - Performance - There is a brief client stall when travelling through the Jump Point Tunnels
PU - UI - mobiGlas - mobiGlas UI is displaying incorrectly on several pages/tabs
MISC Starlancer Max - PU - Vehicles - Starlancer Max landing gear won't deploy but ship speed is limited as if they were
PU - Pyro - Locations - Checkmate - Medium Hangar blocked by station geometry
PU - Stanton - ASOP / Locations - Personal Hangar - Retrieving a ship results in "We are unable to deal with your request at this time" but does not timeout fail
PU - Actor - Inventory - UI / Interactions - Helmets can't be dragged to equip when carrying/holding the helmet in the hands of the player to their head as the port will be missing
Multiweapon - PU - Actor / Animation / Weapons - Both male and female actors do not animate while reloading weapons
PU - Pyro - Orbituary - Locations / Art / VisArea - Navigating from assigned hangar elevator to "Entrance" opens to a VisArea portal above medical clinic
PU - FOIP / VOIP - Audio - Players cannot hear other players through any audio channel
PU - Stanton - Multiple Locations - Transit / Network - Transit will intermittently desync off course
PU - Hostility not being wiped by QT
Features & Gameplay
Locations
- Further Pyro Outpost and Derelict Polish Pass
- Pyro Station and Contested Zone Lighting Polish
- Further Contested Zones Traversal and Art Polish
Gameplay
- Starmap Marker Improvement Polish Pass
- Vehicle Rental Price Rebalance
Ships and Vehicles
Advanced HUD Polish
Dashboard and advanced HUD are now mutually exclusive. Added further keybinds. Added separate options for NAV and SCM. Added binding for ship lights on / off. Added binding for text vs icons.
Full patch note:
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-0-eptu-patch-notes-11
------------------------------------------------------------------------
Referral Code:
Code: STAR-RWCX-7YGR
https://robertsspaceindustries.com/enlist?referral=STAR-RWCX-7YGR

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