Загрузка страницы

Fire Emblem: Three Houses - Battle Between All Houses Simulation (Ch7 Gronder Field, Maddening)

I thought it'd be fun to see what a battle with all 3 houses on equal footing and with no player involvement would look like, this is the result of a week long effort! Huge thanks to TildeHat for helping with small things here and there to make this happen.

Note, do not take this end result as a fact of anything, this was simply done for fun and viewing pleasure, with no other goal in mind!
(Note, as the story intent for this chapter is the house with most KOs, those are each worth one point)

Here are some facts and goals I laid out and worked based off of, keeping in mind that I wanted all houses to be on as equal grounds as possible.

- Black Eagles are Always bottom left as the enemy.
- Golden Deers are always bottom right as the enemy.
Keeping these facts in mind, that leaves Blue Lions as the house that will start where the player is supposed to be.

So as a result, I picked the Blue Lions house so that I'd get the enemy Black Eagles and Golden Deers on the map, and then took all of the data for enemy Blue Lions, rotated their map spawns 90 degrees and fit them as best as I possibly could on the top part of the map, and then made them all green units.

This however presented some additional challenges based on our lack of knowledge in a few matters.
- We do not know how to change a unit's AI, as a result, there were VERY few skirmishes, those first 4-5 enemies near the Blue Lions spawn point would battle, and then the map would slowly stall out, as BE and GD units only move when someone is in range.

Because of this, I pushed both enemy houses 3 tiles (horizontally) and 1 tile closer (vertically) closer to the middle of the map, this in turn caused overlapping ranges in the first turn, which would then cause a snowball effect on the entire map and allow things to progress smoothly.

Then we had another challenge to overcome, Black Eagles and Golden Deer units gained a stat bonus for kills, but the Blue Lions did not!
So in the spirit of fairness, this feature was completely removed.
Why you may ask?
Because we totally did not know how this was handled, and because we have no idea how most of the game's map scripting worked, we just simply decided it'd be best to remove such things altogether.

Then I noticed something, Leonie had Knightkneeler, and Ashe had Curved Shot, however, not a single other student had any combat arts at all!

Because I wanted every house to be on somewhat equal ground, I decided this is not something that should be allowed, and my solution?
Give every student a Combat Art!

However, units that are not Player units are limited to only 1 Combat Art, so in the spirit of fairness, everyone got the first combat art that can be learned associated with their weapon, so Tempest Lance for lance users (meaning no Knightkneeler for Leonie), Curved Shot for Bow users, Wrath Strike for Sword users, etc.

After all was said and done, we were presented with one Final Challenge, green units are unable to kill bosses!
This would lead to an awkward stall out of a green unit were to try and eliminate Edelgard or Claude.
However, this was very easily fixed, I simply removed their "boss" status so they could be treated as any other regular unit, allowing things to finally flow smoothly!

And thus (one of the many) end result is what you now see in this video.

Twitter: https://twitter.com/DeathChaos25
Side Channel dedicated to modding Atlus stuff: https://www.youtube.com/c/DeathChaosPersonaStuff

If you enjoy what I do and feel like donating a small amount here's a link.
Paypal: https://www.paypal.me/DeathChaos

Видео Fire Emblem: Three Houses - Battle Between All Houses Simulation (Ch7 Gronder Field, Maddening) канала DeathChaos
Показать
Комментарии отсутствуют
Введите заголовок:

Введите адрес ссылки:

Введите адрес видео с YouTube:

Зарегистрируйтесь или войдите с
Информация о видео
18 сентября 2019 г. 23:46:55
00:19:13
Яндекс.Метрика