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WorldSlate — Procedural Worlds for Godot & Unity | Trailer

A procedural world studio that ships with your game. Buy the studio, own the engine.

Website: https://worldslatestudio.com
Discord: https://discord.gg/TvjGuEsAce

WorldSlate is a procedural world studio for indie 2D game developers. Design how your worlds generate with sliders and brushes (biomes, rivers, zones, landmarks). One click → a running Unity or Godot starter project, with the live generator as readable .gd / .cs source inside your game. Players hit "new world," your game runs the algorithm, fresh layout every time. Terraria-style.

Learn more at https://worldslatestudio.com

WHAT'S IN THE BOX
- Visual editor with sliders, brushes, biome painting, and live regeneration
- 5 partition modes: CVT cells, radial wedges, horizontal bands, vertical bands, concentric rings
- Biome distribution by weight and spatial bias (N/S/E/W, diagonals, center, edge)
- Boundary rivers and free rivers — two independent authoring surfaces
- One-click export to a running Unity or Godot project
- Runtime game shell: walkable player, world map (Tab), minimap with fog-of-war, zone flags, POI markers, chunk streaming
- 1000+ royalty-free SVG sprites across many biome themes
- Deterministic worlds: same project + seed = byte-identical world, every time
- Algorithmic scatter (experimental): paint a few example trees and WorldSlate learns the density pattern across every biome
- Perpetual royalty-free commercial license. No revenue share, no attribution required.

#gamedev #indiedev #godot #godotengine #unity #unity3d #proceduralgeneration #procgen #worldgen #2dgames #indiegames #gametools #worldslate

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