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Modeling a Logo in Blender (Part 1) | Clean Topology Workflow

Lesson 24 of the Fundamentals of Mesh Modeling course

In this lesson, you’ll begin modeling a logo in Blender with a focus on clean topology and subdivision-friendly structure.

Logos are deceptively challenging because they require sharp edges, smooth curves, and careful control over edge flow. In this first part, you’ll focus on setting up the base shapes, planning topology, and making early decisions that will make refinement and subdivision easier later.

This lesson emphasizes workflow and structure over speed, showing how to approach complex graphic shapes in a controlled, predictable way.

This lesson is part of a larger CORE learning path on CG Cookie.

If you want to continue building your skills in a structured way, the next course in the series is Fundamentals of Sculpting. It’s available with a CG Cookie membership and includes guided exercises, project files, structured learning paths, and feedback from experienced artists.

→ Continue to Fundamentals of Sculpting here: https://b3d.cgcookie.com/mesh-fundamentals

Видео Modeling a Logo in Blender (Part 1) | Clean Topology Workflow канала CG Cookie – Learn Blender
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