Showdown VR 180 8k stereo 60fps
SBS video 180 update 1.01
Camera 360 - camera system for video and screenshot (2D, 180, 360, Stereo and Mono).
Video and Screenshot Camera 360, 2D, 180, 360 3D(stereo mode ) + rotation and more!
Marketplace: https://unrealengine.com/marketplace/en-US/camera
Rendering video and screenshot in Mono or Stereo mode for 2D, 180 and 360.
==================================
1. With HighResShot system. Recording begins after the start of the game (png sequence).
2. With Matinee and Sequencer systems(jpg, png).
Example: https://drive.google.com/drive/folders/1xXr6j8rUNVNa9orGYUdE-5cZP7UWJqYc
Youtube 4k 360 mono 30 fps (render target 2048 px) : https://www.youtube.com/watch?v=VzB0IxHwymY
Youtube 4k Mono mode 360 60 fps (render target 4096 px) :
https://youtu.be/YyAZoB8qxTE
Youtube 4k 360 stereo 60 fps (render target 4096 px):
https://youtu.be/Pcv8LmtfYLw
Youtube 8k 360 60 fps (render target 4096 px) :
https://youtu.be/EkltpX2SnJ0
Number of Blueprints: 5
Number of meshes: 7
Structure: 1
Features:
Rotations;
ScreenShot (key M);
Video recording mode (Sequencer, Matine, HighResShot):
Mono 2d, 180, 360;
Stereo (2d, 180. 360);
Setup is very simple
Image Format Sequencer and Matine (png, jpg, bmp)
HighResShot system (png)
Look AT and Follow camera;
Spline path;
Target camera;
Important/Additional Notes:
Some Post processing does not work, artifacts appear in the form of seams.
100% Not working (Artifacts appear):
AtmosphericFog;
ScreenSpace Reflection.
Recomended recording 360 using the sequence image (jpg, png).
Maximal resolution
Sequencer editor : 7680x7680 px;
RenderTarget texture: 2048 px.
2D mode is limited RenderTarget texture: 2048 px texture.
RenderTarget texture: 2048 px , but from version 4.18, you can change the resolution of the render target textures at higher resolutions (4096 px and more).
HighResShot system - not limit px for sequence and screenshot but However, if you specify a very large size, the application may crash.
This is enough for 4K, 8k video.
When recording a sequence, if the video card is weak, artifacts may appear due to lack of memory.
Видео Showdown VR 180 8k stereo 60fps канала Ivan Elizarov
Camera 360 - camera system for video and screenshot (2D, 180, 360, Stereo and Mono).
Video and Screenshot Camera 360, 2D, 180, 360 3D(stereo mode ) + rotation and more!
Marketplace: https://unrealengine.com/marketplace/en-US/camera
Rendering video and screenshot in Mono or Stereo mode for 2D, 180 and 360.
==================================
1. With HighResShot system. Recording begins after the start of the game (png sequence).
2. With Matinee and Sequencer systems(jpg, png).
Example: https://drive.google.com/drive/folders/1xXr6j8rUNVNa9orGYUdE-5cZP7UWJqYc
Youtube 4k 360 mono 30 fps (render target 2048 px) : https://www.youtube.com/watch?v=VzB0IxHwymY
Youtube 4k Mono mode 360 60 fps (render target 4096 px) :
https://youtu.be/YyAZoB8qxTE
Youtube 4k 360 stereo 60 fps (render target 4096 px):
https://youtu.be/Pcv8LmtfYLw
Youtube 8k 360 60 fps (render target 4096 px) :
https://youtu.be/EkltpX2SnJ0
Number of Blueprints: 5
Number of meshes: 7
Structure: 1
Features:
Rotations;
ScreenShot (key M);
Video recording mode (Sequencer, Matine, HighResShot):
Mono 2d, 180, 360;
Stereo (2d, 180. 360);
Setup is very simple
Image Format Sequencer and Matine (png, jpg, bmp)
HighResShot system (png)
Look AT and Follow camera;
Spline path;
Target camera;
Important/Additional Notes:
Some Post processing does not work, artifacts appear in the form of seams.
100% Not working (Artifacts appear):
AtmosphericFog;
ScreenSpace Reflection.
Recomended recording 360 using the sequence image (jpg, png).
Maximal resolution
Sequencer editor : 7680x7680 px;
RenderTarget texture: 2048 px.
2D mode is limited RenderTarget texture: 2048 px texture.
RenderTarget texture: 2048 px , but from version 4.18, you can change the resolution of the render target textures at higher resolutions (4096 px and more).
HighResShot system - not limit px for sequence and screenshot but However, if you specify a very large size, the application may crash.
This is enough for 4K, 8k video.
When recording a sequence, if the video card is weak, artifacts may appear due to lack of memory.
Видео Showdown VR 180 8k stereo 60fps канала Ivan Elizarov
Показать
Комментарии отсутствуют
Информация о видео
Другие видео канала
【VR】Elemental Demo - 60fps 4k 8k Stereo 360 with Ambisonic audioUnreal Engine 5 + Camera 360. First test rendering.[VR 180 video] Relaxing gondola ride in Venice3D Sheikra | VR180 3D intense VR Roller Coaster experience | VR onride POV | Busch Gardens TampaChaos RagDoll - Unreal Engine 412K 180 VR camera: DUO by FM360 ReelWhich 360 Camera Should You Buy In 2021?!Bitten by a SNAKE! - in VR180What's up in New York. 3D VR 180 videoTake a Virtual Reality tour of six REAL exoplanets (4K, 360° VR experience) | We The CuriousTutorial 25. Camera 360. Mode 360 Stereo OmniVR180 | "5-Minute Relaxation" - Ep. 1 | Beautiful Mountains in 8KApink 에이핑크 덤더럼(Dumhdurum) 180 3D VRCities of the World in VR - Episode 1 - 8K 360 Video8K VR180 3D | Steel beam crossing #5 | Skyscrapers of the near future | Unity3D 360 VR skydiving experience with the Vuze camera (4K)Tutorial 19. Custom Post Process in Camera 360Rendering a stereoscopic 360 animation with Blender EEVEEBest Prosumer 360° Camera? Teche 360 Anywhere - An In-Depth ReviewRdR2 - RAYTRACING GI! - close to realism!! - Photorealistic Reshade MOD - Ultra max settings