Quake - Soul of Evil - Subterranean Realms [All Secrets]
I don't really like this part all that much. While the ammunition problem is more or less gone, the unique and beautiful autumnal setting is basically absent, and the gameplay still kinda sucks. It relies HEAVILY on fiends and ogres put on high ground. Not to mention the infamous library bug: rendering the mod basically unbeatable on HARD difficulty without cheating. The final boss also sucks. What are you even supposed to do here? By the time you get the quad damage, the final boss is long dead, either because A, you killed him, or B, because he can't help but infight with the 3 million shamblers, fiends, shalrath, or Wizards put there.
Still, for all it's faults, it's the end of a very ambitious Quake mod for it's time. It's always great to see mods that transform Quake into a unique vision. Nehahra was one, SOE is another.
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00:00 The Blackness Beneath
14:04 The Ogre Mines
35:04 The Subterranean Swamp
40:44 highlands (Secret Level)
58:09 Whispers in Darkness
01:09:30 The Morbid Manse
01:30:44 Haunted Shadows
Видео Quake - Soul of Evil - Subterranean Realms [All Secrets] канала Nabradius
Still, for all it's faults, it's the end of a very ambitious Quake mod for it's time. It's always great to see mods that transform Quake into a unique vision. Nehahra was one, SOE is another.
If you like my videos, you can invite me to a "ko-fi" here:
https://ko-fi.com/nabradius
00:00 The Blackness Beneath
14:04 The Ogre Mines
35:04 The Subterranean Swamp
40:44 highlands (Secret Level)
58:09 Whispers in Darkness
01:09:30 The Morbid Manse
01:30:44 Haunted Shadows
Видео Quake - Soul of Evil - Subterranean Realms [All Secrets] канала Nabradius
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