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Medal of Honor's Genius Led to a Studio Walkout | Here's Why

Before Call of Duty ruled the gaming world, there was Medal of Honor: Allied Assault. But the story of how this legendary PC shooter was made is even crazier than the game itself.

In 2002, Electronic Arts and Steven Spielberg handed a tiny team of Quake modders the ultimate task: bring the cinematic terror of Saving Private Ryan to the PC. Against all odds, 2015, Inc. hacked an arena-shooter engine to build a masterpiece, including the most terrifying virtual D-Day landing ever created. But when the champagne dried, corporate greed took over. This is the wild story of the EA buyout, the massive studio walkout, and how a brutal corporate betrayal forced the creation of Infinity Ward—and birthed the Call of Duty franchise.

Let me know in the comments: Did you play Allied Assault back in the day, or did you start your FPS journey with Call of Duty?

Timestamps:
Intro: 00:00
Steven Spielberg and PC gaming: 1:24
ID Software and 2015 Inc: 2:00
Pitch and Development: 2:42
E3 and release: 3:50
Critical reception: 5:20
Personal Review: 5:57
M1 Garand Myth: 6:34
Games Narrative: 7:30
Sniper Town: 9:20
D-Day Landing: 9:40
EA Lowball and Developer Mutiny: 10:31
Infinity Ward and Activision: 12:20
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