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#7 Unity 3D Game Development Tutorial for beginners - Colliders

In this video tutorial you will learn how the physics basics work in Unity 3D. In most video games, Phyiscs are an important aspect. Here things such as movement speed, gravity, direction of movement etc. play an important role. Another important aspect is of course how objects interact with each other. In this case these objects are called game objects, and we can add a so called "Rigidbody" to them, in order to make them movable objects, also we can add different types of colliders to them. This allows them to collide with other gameobjects. In the last Videos you learned the theory, now it's time to put it into practice. We will add colliders to our gameobjects and see what happens.
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Tips:
1. Here is the playlist of this series: https://www.youtube.com/watch?v=pd_IMgtMBx0&list=PLwhVruPHD9ryD2Q5AK1VY9sGwGlII9vu0
2. If you want to learn faster than I talk, I’d recommend 1.25x or 1.5x speed :)
3. Have fun! If anything is unclear, please let me know in a comment.

If you want to have the full course with all videos, quizzes, challenges, source code and projects
http://bit.ly/2FdBwk1

Видео #7 Unity 3D Game Development Tutorial for beginners - Colliders канала tutorialsEU
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