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10 mins GameDev tips - Quaternions

In this 10 mins GameDev tips we are going to explore Quaternions in an intuitive way. Don't expect deep math derivations. However after watching this video you should have a good mental picture on how they could help you dealing with rotations and orientations in your game projects. I will start by describing euler angles and their issues following by a visual example of how quaternions works (using blender). Then we are going to see different applications of them in C# using unity.

Quaternions on wikipedia: https://www.wikiwand.com/en/Quaternion

Complex numbers on wikipedia: https://www.wikiwand.com/en/Complex_number

3BlueOneBrown Visualizing quaternions: https://www.youtube.com/watch?v=d4EgbgTm0Bg

Quaternions for computer graphics - J.Vince: https://www.amazon.com/Quaternions-Computer-Graphics-John-Vince/dp/0857297597

Ken Joy lecture: https://www.youtube.com/watch?v=mHVwd8gYLnI

Unity Quaternions doc: https://docs.unity3d.com/ScriptReference/Quaternion.html

Godot Quaternions doc: https://docs.godotengine.org/en/stable/classes/class_quat.html

Видео 10 mins GameDev tips - Quaternions канала sociamix
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27 июля 2020 г. 23:00:11
00:10:12
Яндекс.Метрика