Why You May Never Leave the Feywild | Wild Beyond the Witchlight with Chris Perkins | D&D
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We are a Dungeons and Dragons documentary. We interview the creators of D&D and people in the DnD community. Every week we post new videos on how D&D gets made and tips and tricks on being a player and a Dungeon Master. This show is made possible by the amazing Dungeons & Dragons community and by our subscribers on Patreon.
A wickedly whimsical adventure for the world’s greatest roleplaying game.
SOMETHING WICKED THIS WAY COMES
Once every eight years, the fantastic Witchlight Carnival touches down on your world, bringing joy to one settlement after the next. Its owners, Mister Witch and Mister Light, know how to put on a good show. But there’s more to this magical extravaganza than meets the eye!
The carnival is a gateway to a fantastic Feywild domain unlike anything found on the Material Plane. Time has not been kind to this realm, however, and dark days lie ahead unless someone can thwart the dastardly schemes of the Hourglass Coven.
The Wild Beyond the Witchlight™ takes adventurers from the Witchlight Carnival to Prismeer, a Feywild domain of delight, and is designed for characters of levels 1–8. This book comes with a poster map that shows the carnival on one side and Prismeer on the other.
• This is the first official Dungeons & Dragons® adventure set primarily in the Feywild, the Plane of Faerie.
• The Witchlight Carnival, which serves as the means by which the characters enter the Feywild, can be dropped easily into any campaign setting.
• Players can create characters using one of two new races presented in this adventure, faeries and the harengon (rabbit folk).
• Two new character backgrounds are included: the Feylost (for characters who grew up in the Feywild) and the Witchlight Hand (for characters who work at the Witchlight Carnival).
• All encounters in the adventure include a non-combat option, allowing players to think and roleplay their way through the adventure if they wish.
• The adventure features the return of Warduke, Strongheart, Kelek and other classic D&D characters from the 1980s.
For use with the fifth edition Player’s Handbook®, Monster Manual®, and Dungeon Master’s Guide®.
Видео Why You May Never Leave the Feywild | Wild Beyond the Witchlight with Chris Perkins | D&D канала Todd Kenreck
We are a Dungeons and Dragons documentary. We interview the creators of D&D and people in the DnD community. Every week we post new videos on how D&D gets made and tips and tricks on being a player and a Dungeon Master. This show is made possible by the amazing Dungeons & Dragons community and by our subscribers on Patreon.
A wickedly whimsical adventure for the world’s greatest roleplaying game.
SOMETHING WICKED THIS WAY COMES
Once every eight years, the fantastic Witchlight Carnival touches down on your world, bringing joy to one settlement after the next. Its owners, Mister Witch and Mister Light, know how to put on a good show. But there’s more to this magical extravaganza than meets the eye!
The carnival is a gateway to a fantastic Feywild domain unlike anything found on the Material Plane. Time has not been kind to this realm, however, and dark days lie ahead unless someone can thwart the dastardly schemes of the Hourglass Coven.
The Wild Beyond the Witchlight™ takes adventurers from the Witchlight Carnival to Prismeer, a Feywild domain of delight, and is designed for characters of levels 1–8. This book comes with a poster map that shows the carnival on one side and Prismeer on the other.
• This is the first official Dungeons & Dragons® adventure set primarily in the Feywild, the Plane of Faerie.
• The Witchlight Carnival, which serves as the means by which the characters enter the Feywild, can be dropped easily into any campaign setting.
• Players can create characters using one of two new races presented in this adventure, faeries and the harengon (rabbit folk).
• Two new character backgrounds are included: the Feylost (for characters who grew up in the Feywild) and the Witchlight Hand (for characters who work at the Witchlight Carnival).
• All encounters in the adventure include a non-combat option, allowing players to think and roleplay their way through the adventure if they wish.
• The adventure features the return of Warduke, Strongheart, Kelek and other classic D&D characters from the 1980s.
For use with the fifth edition Player’s Handbook®, Monster Manual®, and Dungeon Master’s Guide®.
Видео Why You May Never Leave the Feywild | Wild Beyond the Witchlight with Chris Perkins | D&D канала Todd Kenreck
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