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Unity 3D - Generate Colliders + Character Controller with Animations (Walk, Run, Jump)

Learn how to prepare the environment 3D model by using the "Generate Colliders " and how to set up a fully animated 3D character in Unity with smooth movement and responsive animations! This step-by-step guide covers:

Generating Colliders – No manual tweaking!
Character Controller Setup – Movement, gravity, and slopes.Animation Blending – Seamless transitions between Idle, Walk, Run & Jump.
Optimized Performance – Best practices for game-ready characters.
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using UnityEngine;

public class CameraController : MonoBehaviour
{
[SerializeField] private float mousesen=500f;
private Transform parent;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{ Cursor.lockState = CursorLockMode.Locked;
parent = transform.parent;
}

// Update is called once per frame
void Update()
{
Rotate();
}
private void Rotate()
{
float mouseX = Input.GetAxis("Mouse X") * mousesen*Time.deltaTime;
parent.Rotate(Vector3.up, mouseX);
}
}
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Видео Unity 3D - Generate Colliders + Character Controller with Animations (Walk, Run, Jump) канала TEXEL STUDIO
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