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2XKO Ahri advanced combos guide
In this video i go over the advanced combos for ahri in 2XKO.
Just a quick note, I tried to prioritize doable consistent combos and reuse the later part of the combo as much as possible.
This way you don't need to learn and remember too many different combo routes.
00:00 introduction
00:06 midscreen regular combos
02:33 midscreen retreating guard punish combos
03:06 midscreen break combos
03:42 midscreen anti-air combos
04:55 corner regular combos
06:40 corner break combos
07:06 corner retreating guard combos
07:34 corner anti-air combos
08:36 outro
combo (numeric) explanation
L = Light
M = Medium
H = heavy
S1 = special 1
S2 = special 2
xx = cancel in special
jc= jump cancel
half charge [JH]= charge button but not fully (eg half second instead of full 1 second)
1: Down-back (↙)
2: Down (↓)
3: Down-forward (↘)
4: Back (←)
5: Neutral (no input)
6: Forward (→)
7: Up-back (↖)
8: Up (↑)
9: Up-forward (↗)
combos:
midscreen:
5M⟶ 5H xx 6S2⟶ 9S2⟶ delay S1⟶ air dash⟶ 1/2 [jH]⟶ dash⟶ 5M⟶ 5H⟶ Jump⟶ J2H⟶ JH⟶ air dash⟶ jH xx S1⟶ air dash⟶ jH xx 6S2⟶ 6S2 ⟶ S2
5M⟶ 5H xx 6S2⟶ 9S2⟶ S1⟶ air dash⟶ 1/2 [jH]⟶ dash⟶ 5M⟶ 5H⟶ Jump⟶ J2H⟶ JH⟶ air dash⟶ jH xx S1⟶ air dash⟶ jH xx 6S2⟶ 6S2 ⟶ S2 (side swap combo)
... 1/2 [jH]⟶ dash⟶ 5M⟶ 5H⟶ Jump⟶ J2H⟶ JH⟶ air dash⟶ jH xx S2⟶ hold super 1⟶ jL⟶ jL xx 6S2⟶ jH⟶ backdash⟶ S2⟶ dash S2⟶ 2S1 oki
...⟶ 1/2 [jH]⟶ dash⟶ 5M⟶ 5H⟶ Jump⟶ J2H⟶ JH⟶ air dash⟶ jH xx S2⟶ hold super 1⟶ jL⟶ jL xx 6S2⟶ jH⟶ backdash⟶ S2⟶ dash S2 xx super 2
...⟶ 1/2 [jH]⟶ dash⟶ 5M⟶ 5H⟶ Jump⟶ J2H⟶ JH⟶ air dash⟶ jH xx S2⟶ hold super 1⟶ jL⟶ jL xx 6S2⟶ jH⟶ backdash⟶ S2⟶ dash⟶ tag launcher⟶ ...
neutral jump⟶ charge [jH]⟶ air dash⟶ jH⟶ 5H xx 6S2⟶ 9S2⟶ delay S1⟶ air dash⟶ 1/2 [jH]⟶ ...⟶ jH xx S1⟶ air dash⟶ jH xx 6S2⟶ 6S2 ⟶ ultimate super
parry⟶ neutral jump⟶ charge [jH]⟶ air dash⟶ jH xx 6S2⟶ 6S2⟶ jH⟶ 5M⟶ 5H xx 6S2⟶ 9S2⟶ delay S1⟶ air dash⟶ 1/2 [jH]⟶ ...
counterhit 5H xx 2S2⟶ air dash⟶ j2H⟶ jH⟶ 5H⟶ ...
counterhit 5H xx 2S2⟶ air dash⟶ jH xx 6S2⟶ 6s2⟶ 3S1⟶ air dash⟶ jM⟶ jH⟶ 5H⟶ ...
retreating guard:
5M⟶ 2M⟶ 5H xx 6S2⟶ 9S2⟶ delay S1⟶ air dash⟶ 1/2 [jH]⟶ dash⟶ 5M⟶ 5H⟶ Jump⟶ J2H⟶ JH⟶ air dash⟶ jH xx S1⟶ air dash⟶ jH xx 6S2⟶ 6S2 ⟶ S2 nr 9
5M⟶ 2M / 5M⟶ 3H⟶ assist⟶ hand shake tag⟶ ...
..⟶ 3H⟶ confirm hold super 1⟶ dash jump 6S2⟶ jH⟶ dash⟶ tag launcher⟶ ...
midscreen break combos:
break bait⟶ dash⟶ 5H⟶ jump⟶ j2H⟶ jH⟶ air dash⟶ jH xx S1⟶ air dash⟶ jH xx 6S2⟶ 6S2⟶ s2
break bait⟶ dash⟶ jump⟶ half charge jH⟶ 5H⟶ 2H⟶ j2H⟶ jH xx s1⟶ air dash⟶ jH xx 6s2⟶ 6s2⟶ s2
break bait⟶ dash 5H⟶ jump⟶ j2H⟶ jH⟶ air dash⟶ jH xx s2⟶ hold super 1⟶ jL⟶ jL xx 6S2⟶ jH⟶ backdash⟶ S2⟶ 2S1 oki
midscreen Anti-air combos:
2H⟶ jump⟶ j2H⟶ jH⟶ air dash⟶ jH xx 6S2⟶ 6s2⟶ s1⟶ air dash⟶ jH xx s2
2H⟶ jump⟶ j2H⟶ jH⟶ air dash⟶ jH xx 6S2⟶ 6s2⟶ s2⟶ dash⟶ hold super 1⟶ jL⟶ jL xx 6S2⟶ jH⟶ backdash⟶ S2⟶ dash S2⟶ 2S1 oki
counterhit jM⟶ 5H xx 8S2⟶ S1⟶ air dash⟶ half charge [jH]⟶ dash⟶ 5M⟶ 5H⟶ jump⟶ j2H⟶ jH⟶ air dash⟶ jH xx 6S2⟶ 6S2⟶ S2
air throw⟶ 3S1⟶ air dash⟶ jH xx S2⟶ hold super 1⟶ jL⟶ jL xx 2S2⟶ 2s2⟶ tag launcher⟶ ... (when you can't reach the corner)
air throw⟶ 3S1⟶ air dash⟶ jH xx S2⟶ hold super 1⟶ jL⟶ jL xx 2S2⟶ 2s2⟶ air dash⟶ s2⟶ super 1 (when you can't reach the corner)
air throw⟶ 3S1⟶ air dash⟶ jH xx S2⟶ hold super 1⟶ jL⟶ jL xx 6S2⟶ jH⟶ backdash⟶ S2⟶ dash S2⟶ 2S1 oki
corner combos:
5M⟶ 5H xx 6S2⟶ 9S2⟶ delay S1⟶ air dash⟶ 1/2 [jH]⟶ 5M⟶ 5H⟶ Jump⟶ J2H⟶ JH⟶ air dash⟶ jH xx S1⟶ air dash⟶ jH xx 6S2⟶ 6S2 ⟶ S2
5M⟶ 5H xx 6S2⟶ 9S2⟶ delay S1⟶ air dash⟶ 1/2 [jH]⟶ 5M⟶ 5H⟶ Jump⟶ J2H⟶ slight delay JH⟶ 5H⟶ 2H⟶ jump⟶ jM⟶ jH⟶ 3S2⟶ S1⟶ 1/2 [jH]⟶ 5H⟶ Tag launcher
...⟶ 1/2 [jH]⟶ 5M⟶ 5H⟶ Jump⟶ J2H⟶ JH⟶ air dash⟶ jH xx S2⟶ hold super 1⟶ jL⟶ jL xx 6S2⟶ jH⟶ dash⟶ S2⟶ dash⟶ S2⟶ 2S1 OKI
...⟶ 1/2 [jH]⟶ 5M⟶ 5H⟶ Jump⟶ J2H⟶ JH⟶ air dash⟶ jH xx S2⟶ hold super 1⟶ jL⟶ jL xx 6S2⟶ jH⟶ dash⟶ S2⟶ dash⟶ S2 xx super 2
...⟶ 1/2 [jH]⟶ 5M⟶ 5H⟶ Jump⟶ J2H⟶ JH⟶ air dash⟶ jH xx S2⟶ hold super 1⟶ jL⟶ jL xx 6S2⟶ jH⟶ dash⟶ S2⟶ dash⟶ tag launcher⟶ ...
counterhit 5H xx 2S2⟶ air dash⟶ jH xx 6S2⟶ 6s2⟶ 3S1⟶ air dash⟶ jM⟶ jH⟶ 5H⟶ ...
break combos:
break bait⟶ backdash⟶ 5M⟶ 5H⟶ jump⟶ j2H⟶ jH⟶ air dash⟶ jH xx S1⟶ air dash⟶ slight delay jH xx 6S2⟶ 6S2⟶ s2
break bait⟶ backdash⟶ 5M⟶ 5H⟶ jump⟶ j2H⟶ jH⟶ air dash⟶ jH xx S2⟶ hold super 1⟶ jL⟶ jL xx 6S2⟶ jH⟶ dash⟶ S2⟶ 2S1 oki
corner retreating guard combos:
5M⟶ 2M⟶ 5H xx 6S2⟶ 9S2⟶ delay S1⟶ air dash⟶ 1/2 [jH]⟶ 5M⟶ 5H⟶ Jump⟶ J2H⟶ JH⟶ air dash⟶ jH xx S1⟶ air dash⟶ jH xx 6S2⟶ 6S2 ⟶ S2
..⟶ 3H⟶ confirm hold super 1⟶ jump⟶ jH xx 6S2⟶ jH⟶ dash⟶ S2⟶ ...
Anti-air combos:
2H⟶ jump⟶ j2H⟶ jH⟶ air dash⟶ jH xx S1⟶ air dash⟶ delay jH xx 6S2⟶ 6s2⟶ s2
2H⟶ jump⟶ j2H⟶ jH xx S1⟶ air dash⟶ jH xx 6S2⟶ 6s2⟶ s2⟶ hold super 1⟶ jL⟶ jL xx 6S2⟶ jH⟶ dash⟶ S2⟶ dash⟶ S2⟶ 2S1 oki
counterhit jM⟶ 5M⟶ 5H⟶ jump⟶ j2H⟶ jH⟶ air dash⟶ jH xx S1⟶ air dash⟶ jH xx 6S2⟶ 6s2⟶ s2
counterhit jM⟶ 5M⟶ 5H⟶ jump⟶ j2H⟶ jH⟶ air dash⟶ jH xx 6S2⟶ 6s2⟶ s2⟶ hold super 1⟶ jL⟶ jL xx 6S2⟶ jH⟶ dash⟶ S2⟶ dash⟶ S2⟶ 2S1 oki
jump S1⟶ air dash⟶ half charge [jH]⟶ 5M⟶ 5H⟶ jump⟶ j2H⟶ jH⟶ air dash⟶ jH xx s1⟶ air dash⟶ jH xx 6S2⟶ 6S2⟶ S2
Видео 2XKO Ahri advanced combos guide канала Ditn
Just a quick note, I tried to prioritize doable consistent combos and reuse the later part of the combo as much as possible.
This way you don't need to learn and remember too many different combo routes.
00:00 introduction
00:06 midscreen regular combos
02:33 midscreen retreating guard punish combos
03:06 midscreen break combos
03:42 midscreen anti-air combos
04:55 corner regular combos
06:40 corner break combos
07:06 corner retreating guard combos
07:34 corner anti-air combos
08:36 outro
combo (numeric) explanation
L = Light
M = Medium
H = heavy
S1 = special 1
S2 = special 2
xx = cancel in special
jc= jump cancel
half charge [JH]= charge button but not fully (eg half second instead of full 1 second)
1: Down-back (↙)
2: Down (↓)
3: Down-forward (↘)
4: Back (←)
5: Neutral (no input)
6: Forward (→)
7: Up-back (↖)
8: Up (↑)
9: Up-forward (↗)
combos:
midscreen:
5M⟶ 5H xx 6S2⟶ 9S2⟶ delay S1⟶ air dash⟶ 1/2 [jH]⟶ dash⟶ 5M⟶ 5H⟶ Jump⟶ J2H⟶ JH⟶ air dash⟶ jH xx S1⟶ air dash⟶ jH xx 6S2⟶ 6S2 ⟶ S2
5M⟶ 5H xx 6S2⟶ 9S2⟶ S1⟶ air dash⟶ 1/2 [jH]⟶ dash⟶ 5M⟶ 5H⟶ Jump⟶ J2H⟶ JH⟶ air dash⟶ jH xx S1⟶ air dash⟶ jH xx 6S2⟶ 6S2 ⟶ S2 (side swap combo)
... 1/2 [jH]⟶ dash⟶ 5M⟶ 5H⟶ Jump⟶ J2H⟶ JH⟶ air dash⟶ jH xx S2⟶ hold super 1⟶ jL⟶ jL xx 6S2⟶ jH⟶ backdash⟶ S2⟶ dash S2⟶ 2S1 oki
...⟶ 1/2 [jH]⟶ dash⟶ 5M⟶ 5H⟶ Jump⟶ J2H⟶ JH⟶ air dash⟶ jH xx S2⟶ hold super 1⟶ jL⟶ jL xx 6S2⟶ jH⟶ backdash⟶ S2⟶ dash S2 xx super 2
...⟶ 1/2 [jH]⟶ dash⟶ 5M⟶ 5H⟶ Jump⟶ J2H⟶ JH⟶ air dash⟶ jH xx S2⟶ hold super 1⟶ jL⟶ jL xx 6S2⟶ jH⟶ backdash⟶ S2⟶ dash⟶ tag launcher⟶ ...
neutral jump⟶ charge [jH]⟶ air dash⟶ jH⟶ 5H xx 6S2⟶ 9S2⟶ delay S1⟶ air dash⟶ 1/2 [jH]⟶ ...⟶ jH xx S1⟶ air dash⟶ jH xx 6S2⟶ 6S2 ⟶ ultimate super
parry⟶ neutral jump⟶ charge [jH]⟶ air dash⟶ jH xx 6S2⟶ 6S2⟶ jH⟶ 5M⟶ 5H xx 6S2⟶ 9S2⟶ delay S1⟶ air dash⟶ 1/2 [jH]⟶ ...
counterhit 5H xx 2S2⟶ air dash⟶ j2H⟶ jH⟶ 5H⟶ ...
counterhit 5H xx 2S2⟶ air dash⟶ jH xx 6S2⟶ 6s2⟶ 3S1⟶ air dash⟶ jM⟶ jH⟶ 5H⟶ ...
retreating guard:
5M⟶ 2M⟶ 5H xx 6S2⟶ 9S2⟶ delay S1⟶ air dash⟶ 1/2 [jH]⟶ dash⟶ 5M⟶ 5H⟶ Jump⟶ J2H⟶ JH⟶ air dash⟶ jH xx S1⟶ air dash⟶ jH xx 6S2⟶ 6S2 ⟶ S2 nr 9
5M⟶ 2M / 5M⟶ 3H⟶ assist⟶ hand shake tag⟶ ...
..⟶ 3H⟶ confirm hold super 1⟶ dash jump 6S2⟶ jH⟶ dash⟶ tag launcher⟶ ...
midscreen break combos:
break bait⟶ dash⟶ 5H⟶ jump⟶ j2H⟶ jH⟶ air dash⟶ jH xx S1⟶ air dash⟶ jH xx 6S2⟶ 6S2⟶ s2
break bait⟶ dash⟶ jump⟶ half charge jH⟶ 5H⟶ 2H⟶ j2H⟶ jH xx s1⟶ air dash⟶ jH xx 6s2⟶ 6s2⟶ s2
break bait⟶ dash 5H⟶ jump⟶ j2H⟶ jH⟶ air dash⟶ jH xx s2⟶ hold super 1⟶ jL⟶ jL xx 6S2⟶ jH⟶ backdash⟶ S2⟶ 2S1 oki
midscreen Anti-air combos:
2H⟶ jump⟶ j2H⟶ jH⟶ air dash⟶ jH xx 6S2⟶ 6s2⟶ s1⟶ air dash⟶ jH xx s2
2H⟶ jump⟶ j2H⟶ jH⟶ air dash⟶ jH xx 6S2⟶ 6s2⟶ s2⟶ dash⟶ hold super 1⟶ jL⟶ jL xx 6S2⟶ jH⟶ backdash⟶ S2⟶ dash S2⟶ 2S1 oki
counterhit jM⟶ 5H xx 8S2⟶ S1⟶ air dash⟶ half charge [jH]⟶ dash⟶ 5M⟶ 5H⟶ jump⟶ j2H⟶ jH⟶ air dash⟶ jH xx 6S2⟶ 6S2⟶ S2
air throw⟶ 3S1⟶ air dash⟶ jH xx S2⟶ hold super 1⟶ jL⟶ jL xx 2S2⟶ 2s2⟶ tag launcher⟶ ... (when you can't reach the corner)
air throw⟶ 3S1⟶ air dash⟶ jH xx S2⟶ hold super 1⟶ jL⟶ jL xx 2S2⟶ 2s2⟶ air dash⟶ s2⟶ super 1 (when you can't reach the corner)
air throw⟶ 3S1⟶ air dash⟶ jH xx S2⟶ hold super 1⟶ jL⟶ jL xx 6S2⟶ jH⟶ backdash⟶ S2⟶ dash S2⟶ 2S1 oki
corner combos:
5M⟶ 5H xx 6S2⟶ 9S2⟶ delay S1⟶ air dash⟶ 1/2 [jH]⟶ 5M⟶ 5H⟶ Jump⟶ J2H⟶ JH⟶ air dash⟶ jH xx S1⟶ air dash⟶ jH xx 6S2⟶ 6S2 ⟶ S2
5M⟶ 5H xx 6S2⟶ 9S2⟶ delay S1⟶ air dash⟶ 1/2 [jH]⟶ 5M⟶ 5H⟶ Jump⟶ J2H⟶ slight delay JH⟶ 5H⟶ 2H⟶ jump⟶ jM⟶ jH⟶ 3S2⟶ S1⟶ 1/2 [jH]⟶ 5H⟶ Tag launcher
...⟶ 1/2 [jH]⟶ 5M⟶ 5H⟶ Jump⟶ J2H⟶ JH⟶ air dash⟶ jH xx S2⟶ hold super 1⟶ jL⟶ jL xx 6S2⟶ jH⟶ dash⟶ S2⟶ dash⟶ S2⟶ 2S1 OKI
...⟶ 1/2 [jH]⟶ 5M⟶ 5H⟶ Jump⟶ J2H⟶ JH⟶ air dash⟶ jH xx S2⟶ hold super 1⟶ jL⟶ jL xx 6S2⟶ jH⟶ dash⟶ S2⟶ dash⟶ S2 xx super 2
...⟶ 1/2 [jH]⟶ 5M⟶ 5H⟶ Jump⟶ J2H⟶ JH⟶ air dash⟶ jH xx S2⟶ hold super 1⟶ jL⟶ jL xx 6S2⟶ jH⟶ dash⟶ S2⟶ dash⟶ tag launcher⟶ ...
counterhit 5H xx 2S2⟶ air dash⟶ jH xx 6S2⟶ 6s2⟶ 3S1⟶ air dash⟶ jM⟶ jH⟶ 5H⟶ ...
break combos:
break bait⟶ backdash⟶ 5M⟶ 5H⟶ jump⟶ j2H⟶ jH⟶ air dash⟶ jH xx S1⟶ air dash⟶ slight delay jH xx 6S2⟶ 6S2⟶ s2
break bait⟶ backdash⟶ 5M⟶ 5H⟶ jump⟶ j2H⟶ jH⟶ air dash⟶ jH xx S2⟶ hold super 1⟶ jL⟶ jL xx 6S2⟶ jH⟶ dash⟶ S2⟶ 2S1 oki
corner retreating guard combos:
5M⟶ 2M⟶ 5H xx 6S2⟶ 9S2⟶ delay S1⟶ air dash⟶ 1/2 [jH]⟶ 5M⟶ 5H⟶ Jump⟶ J2H⟶ JH⟶ air dash⟶ jH xx S1⟶ air dash⟶ jH xx 6S2⟶ 6S2 ⟶ S2
..⟶ 3H⟶ confirm hold super 1⟶ jump⟶ jH xx 6S2⟶ jH⟶ dash⟶ S2⟶ ...
Anti-air combos:
2H⟶ jump⟶ j2H⟶ jH⟶ air dash⟶ jH xx S1⟶ air dash⟶ delay jH xx 6S2⟶ 6s2⟶ s2
2H⟶ jump⟶ j2H⟶ jH xx S1⟶ air dash⟶ jH xx 6S2⟶ 6s2⟶ s2⟶ hold super 1⟶ jL⟶ jL xx 6S2⟶ jH⟶ dash⟶ S2⟶ dash⟶ S2⟶ 2S1 oki
counterhit jM⟶ 5M⟶ 5H⟶ jump⟶ j2H⟶ jH⟶ air dash⟶ jH xx S1⟶ air dash⟶ jH xx 6S2⟶ 6s2⟶ s2
counterhit jM⟶ 5M⟶ 5H⟶ jump⟶ j2H⟶ jH⟶ air dash⟶ jH xx 6S2⟶ 6s2⟶ s2⟶ hold super 1⟶ jL⟶ jL xx 6S2⟶ jH⟶ dash⟶ S2⟶ dash⟶ S2⟶ 2S1 oki
jump S1⟶ air dash⟶ half charge [jH]⟶ 5M⟶ 5H⟶ jump⟶ j2H⟶ jH⟶ air dash⟶ jH xx s1⟶ air dash⟶ jH xx 6S2⟶ 6S2⟶ S2
Видео 2XKO Ahri advanced combos guide канала Ditn
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