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Tracer & Pose Design 101 - The Animation of Overwatch

Why the outcry over Tracer's "over the shoulder" victory pose in Blizzard's new FPS, Overwatch? Professional game animator Daniel Floyd reviews the principles of pose design and character presentation to explain why Blizzard changed the animation.
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(Originally aired in May 2016)

Written and produced by Daniel Floyd

Special thanks to Eric Luhta and Kyle Mohr for script help!

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Follow me on Twitter (@DanFloydPlus): https://twitter.com/DanFloydPlus

For more games (and animation geekery), check out our other channel, PlayFrame! http://bit.ly/2lmGte8
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♫ “Jet Squid Radio” by Dj CUTMAN
http://bit.ly/1Yb0wro

♫ “It’s-a-Me” by Funk Fiction
https://www.youtube.com/watch?v=hJHJP3iskJo

♫ “Mark of the Beats” by bLiNd
http://bit.ly/1jxKc5x

♫ “Ruby Catacombs” by bLiNd
http://bit.ly/1ZizrD3

♫ “Aran” by bLiNd
http://bit.ly/1ZizrD3

♫ “Requiem for a Damaged Spirit” by Chimpazilla
http://bit.ly/1WLjgz0

♫ …and soundtrack selections from the Overwatch official soundtrack.

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Want to contribute translated subtitles to this video? You can do so here!
https://amara.org/en/videos/YqDkTmDHRFhV/info/tracer-pose-design-101-the-animation-of-overwatch/
#NewFramePlus #Overwatch #animation

Видео Tracer & Pose Design 101 - The Animation of Overwatch канала New Frame Plus
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25 июня 2018 г. 20:08:48
00:21:29
Яндекс.Метрика