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Krunal Burbande | Modeling • UV • Texturing Reel | VisionVFXLab
I’m a passionate 3D Artist focused on Modeling, UV Mapping, Texturing, and Look Development.
This showreel represents my journey of learning, problem-solving, and improving my workflow through continuous practice and real production challenges.
During the creation of these projects, I faced many technical and creative difficulties such as topology issues, UV stretching, texture seams, render noise, lighting balance, shader adjustments, and optimization for clean renders. I spent time understanding proper modeling workflows, texel density management, baking techniques, and realistic material creation to improve the final quality of my work.
Most assets were created using industry-standard workflows with attention to clean geometry, efficient UV layouts, and detailed texturing. I focused on achieving realistic surfaces, believable materials, and cinematic presentation while maintaining organized project structures.
Software & Tools Used:
Autodesk Maya
Substance 3D Painter
Arnold Renderer
Adobe Premiere Pro
Adobe After Effects
Skills Included:
Hard Surface Modeling
UV Mapping & Optimization
PBR Texturing
Look Development
Lighting & Rendering
Scene Composition
Asset Presentation
This reel reflects my dedication to improving as a 3D Artist and building production-ready skills for professional environments in VFX, games, and animation industries.
Thank you for watching.
Видео Krunal Burbande | Modeling • UV • Texturing Reel | VisionVFXLab канала krunal burbande
This showreel represents my journey of learning, problem-solving, and improving my workflow through continuous practice and real production challenges.
During the creation of these projects, I faced many technical and creative difficulties such as topology issues, UV stretching, texture seams, render noise, lighting balance, shader adjustments, and optimization for clean renders. I spent time understanding proper modeling workflows, texel density management, baking techniques, and realistic material creation to improve the final quality of my work.
Most assets were created using industry-standard workflows with attention to clean geometry, efficient UV layouts, and detailed texturing. I focused on achieving realistic surfaces, believable materials, and cinematic presentation while maintaining organized project structures.
Software & Tools Used:
Autodesk Maya
Substance 3D Painter
Arnold Renderer
Adobe Premiere Pro
Adobe After Effects
Skills Included:
Hard Surface Modeling
UV Mapping & Optimization
PBR Texturing
Look Development
Lighting & Rendering
Scene Composition
Asset Presentation
This reel reflects my dedication to improving as a 3D Artist and building production-ready skills for professional environments in VFX, games, and animation industries.
Thank you for watching.
Видео Krunal Burbande | Modeling • UV • Texturing Reel | VisionVFXLab канала krunal burbande
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25 мая 2026 г. 15:53:50
00:00:56
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