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Cities Skylines: Project Brussels (Part 2) - Technical Limitations

Hey everybody! It's been a while since my last update. bsquiklehausen asked me when I was going to post C:S again, guess I really wanted to stick it to him.

In all seriousness, I've been debating whether I wanted to finish this series or not. I'm not a huge fan of it myself and I hate releasing things I'm not 100% behind; but the timelapses are recorded and I'd hate not to have a backlog of projects I've worked on in the game. So with one more episode to follow, I'm finishing the series!

Please note: for this series, I used terrain.party to import real-world terrain data. Last I checked, the website DID work, but it has a tendency to be inconsistent.

For the map overlay image, I used Overlayer v2:
https://steamcommunity.com/sharedfiles/filedetails/?id=662933818&searchtext=image+overlayer

Timestamps:
00:13 - Introduction
05:30 - The overlay
10:05 - That's my house!
15:31 - The modding paradox
22:22 - Laeken/Koekelberg/Jette
29:10 - North Quarter/Schaerbeek

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Follow me on:
►Twitch: https://www.twitch.tv/silvarret
►Twitter: https://twitter.com/silvarret
►Discord: https://discord.gg/c2A8YPP

Production Music courtesy of Epidemic Sound: http://www.epidemicsound.com

Видео Cities Skylines: Project Brussels (Part 2) - Technical Limitations канала Silvarret
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Информация о видео
29 сентября 2021 г. 17:28:51
00:35:03
Яндекс.Метрика