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GURPS Magic

By popular request here's my review of GURPS Magic.

Chapter 1. Principles of Magic: A very important chapter that will allow you to understand and use all the rest.

Chapter 2: Magic Items

Chapter 3 to 26. Spells: From Air to Weather spells.

Chapter 27. Variations: Clerical Magic, Wildcard Magic, etc.

Chapter 28. Alchemy: Need a potion?
5 Tips to create a magic user.

1. Theme/Concept: Choose a motif or a style. You can be an Eldritch Mage, a Necromancer, a Fire Elementalist, anything you can imagine. Choose your most powerful spells, according to your theme.
2. Magery: You need a minimum of Magery 0 to cast spells.
3. Buy all prerequisites.
4. Use a Grimoire Sheet if you're planning to create a versatile Mage with many spells.
5. You can buy Extra Fatigue Points or Energy Reserve (Limited to Magic), or Powerstone (if available in your world, costs money).

Видео GURPS Magic канала Nolinquisitor
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6 января 2016 г. 6:13:22
00:25:29
Яндекс.Метрика