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Project Settings - Render Custom Depth Pass - Unreal Editor for Aximmetry 2024.3.0

In this video, we will dive into the new project settings in Unreal Editor for Aximmetry 2024.3.0, now featuring support for Unreal Engine 5.4!

When positioning objects in front of the billboard and using the Allow Virtuals setting, certain steps must be taken to ensure correct compositing with the billboard.
This necessity arises because Unreal Engine employs temporal antialiasing techniques, specifically Temporal Anti-Aliasing (TAA) and Temporal Super-Resolution (TSR), to smooth the edges of objects.
These techniques, can cause the billboard to appear very blurry. To address this issue the Aximmetry cameras use a custom compositing technique.
This will make objects always appear in front of the billboards if the settings are not configured as indicated in the documentation below.

Aximmetry Documentation: https://aximmetry.com/learn/virtual-production-workflow/preparation-of-the-production-environment-phase-i/green-screen-production/aximmetry-de-scene-setup-green-screen/#setting-up-objects-in-front-of-the-billboard

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Видео Project Settings - Render Custom Depth Pass - Unreal Editor for Aximmetry 2024.3.0 канала Frustum Virtual
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