Plague Inc. Cure Mode, Nano-Virus MEGA-BRUTAL Guide
00:00 Game 1
03:04 Game 2
06:04 Game 3
(bonus) 09:19 easy way to beat bio-weapon brutal
Many people requested the help nano-virus guide!
So let's start with the specifications of the nano-virus.
Infectious: 69 but meaningless because it has very strong spread power and quite a few resistance to lock-down. (actually very high)
Lethality: 67 (high)
Investigation Speed: very fast (about 6 days)
★ Kill Code Demand: 76m (extremely low)
Note: Infection spread bonus in all climates.
transport and border infects are very strong.
Strategy
The weakness of nano-virus is that they require very low kill code research. It's only 76m, about a quarter of other infectious diseases are.
In other words, don't think about playing it for a long time, just finish it quickly before it kills everyone.
As soon as start, send agents to Brazil, USA, and Canada. It is necessary to investigate rich countries first to develop faster kill codes.
If a disease is detected, cut off the transportation around the area as much as possible.
As soon as the investigation is completed, start researching the kill code, and as the 15 resources gathered, immediately buy 'cycle suspention'. so there are no additional infections or deaths for a month.
In the meantime, send agents from other countries to investigate and join the kill code research. Europe has a lot of rich countries, so it's better to investigate Europe first. If the first disease occurs in Africa, use it first to reduce heat infection. And use lockdown just before a month passes.
As soon as 23 resources gathered, use 'kill code super computing'. This makes the development of kill codes more than twice as fast. And as gathered 14 resources, use 'emotion dampening' to slow down the decrease in authority as much as possible.
And lock down all areas when the infection spreads to a certain. And whenever the resources comes, buy all the authority and buy the rest of the money against anti non-compliance. Two anti is quite enough.
If kill-code rate reach about 70 to 80 percent, use censorship and fake news to hold on to the rest of the process. During send agent to rich country to save research speed.
As I said before, nano-virus is very difficult to defend perfectly. That's why it's best to get to the speed run as fast as possible. The key is to complete the development quickly before everyone dies.
I tried to win all 3 in-a-row videos using the same simple method without complicate control and advisor. So It's not actually perfect strategy, leaving very low authority and score, but it's maybe easy to follow relatively.
I hope to this video helped to you!
Видео Plague Inc. Cure Mode, Nano-Virus MEGA-BRUTAL Guide канала K 2
03:04 Game 2
06:04 Game 3
(bonus) 09:19 easy way to beat bio-weapon brutal
Many people requested the help nano-virus guide!
So let's start with the specifications of the nano-virus.
Infectious: 69 but meaningless because it has very strong spread power and quite a few resistance to lock-down. (actually very high)
Lethality: 67 (high)
Investigation Speed: very fast (about 6 days)
★ Kill Code Demand: 76m (extremely low)
Note: Infection spread bonus in all climates.
transport and border infects are very strong.
Strategy
The weakness of nano-virus is that they require very low kill code research. It's only 76m, about a quarter of other infectious diseases are.
In other words, don't think about playing it for a long time, just finish it quickly before it kills everyone.
As soon as start, send agents to Brazil, USA, and Canada. It is necessary to investigate rich countries first to develop faster kill codes.
If a disease is detected, cut off the transportation around the area as much as possible.
As soon as the investigation is completed, start researching the kill code, and as the 15 resources gathered, immediately buy 'cycle suspention'. so there are no additional infections or deaths for a month.
In the meantime, send agents from other countries to investigate and join the kill code research. Europe has a lot of rich countries, so it's better to investigate Europe first. If the first disease occurs in Africa, use it first to reduce heat infection. And use lockdown just before a month passes.
As soon as 23 resources gathered, use 'kill code super computing'. This makes the development of kill codes more than twice as fast. And as gathered 14 resources, use 'emotion dampening' to slow down the decrease in authority as much as possible.
And lock down all areas when the infection spreads to a certain. And whenever the resources comes, buy all the authority and buy the rest of the money against anti non-compliance. Two anti is quite enough.
If kill-code rate reach about 70 to 80 percent, use censorship and fake news to hold on to the rest of the process. During send agent to rich country to save research speed.
As I said before, nano-virus is very difficult to defend perfectly. That's why it's best to get to the speed run as fast as possible. The key is to complete the development quickly before everyone dies.
I tried to win all 3 in-a-row videos using the same simple method without complicate control and advisor. So It's not actually perfect strategy, leaving very low authority and score, but it's maybe easy to follow relatively.
I hope to this video helped to you!
Видео Plague Inc. Cure Mode, Nano-Virus MEGA-BRUTAL Guide канала K 2
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