Math for Game Developers - Constant Speed Splines
In this video we tie together a lot of the concepts from previous videos e.g. arc-length, newton's method, and simpson's rule, to produce a constant-speed reparameterization of cubic splines.
https://github.com/BSVino/MathForGameDevelopers/tree/numerical-constant-speed-splines
New video some Thursdays. Question? Leave a comment below, or ask me on Twitter: https://twitter.com/VinoBS
Видео Math for Game Developers - Constant Speed Splines канала Jorge Rodriguez
https://github.com/BSVino/MathForGameDevelopers/tree/numerical-constant-speed-splines
New video some Thursdays. Question? Leave a comment below, or ask me on Twitter: https://twitter.com/VinoBS
Видео Math for Game Developers - Constant Speed Splines канала Jorge Rodriguez
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