How to create a water shader 2 0 godot 4 tutorial
Download 1M+ code from https://codegive.com/a6edadb
alright, let's dive into creating a realistic water shader in godot 4. this tutorial will cover a comprehensive approach, going beyond the basics and providing explanations to help you understand the underlying concepts. we'll focus on features like wave animation, normals, reflections, refractions, depth-based color variations, and a touch of caustics (optional, for performance considerations).
**project setup and shader creation**
1. **create a new godot project:** open godot 4 and create a new project. choose a location and name it appropriately (e.g., "watershadertutorial").
2. **create a scene:** create a new 3d scene (node3d or similar). this will be our main scene to test the water.
3. **add a meshinstance3d:** add a `meshinstance3d` node to your scene. this will be the geometry that represents our water surface.
4. **create a plane mesh:** in the `meshinstance3d` node's "mesh" property, create a new `planemesh`. adjust the size (e.g., 10x10) and subdivisions (e.g., 50x50) to get a reasonably dense mesh that will support wave deformation. more subdivisions lead to smoother waves but higher gpu cost.
5. **create a shadermaterial:** in the `meshinstance3d` node's "material override" property, create a new `shadermaterial`. this is where our shader code will go.
6. **create a shader:** within the `shadermaterial`, create a new `shader` resource. set the shader type to `spatial`. this tells godot we're creating a shader for 3d objects.
**shader code (watershader.gdshader)**
now, let's write the code for the `watershader.gdshader` resource. i'll break it down into sections with explanations. copy and paste this into your shader editor within godot.
**explanation of the code:**
* **`shader_type spatial;`**: declares the shader as a spatial shader, meaning it's intended for 3d objects and interacts with lighting.
* **`uniform` variables:** these are parameters you can control from the godot editor. they allow you to easily tweak the ...
#Godot4 #WaterShader #GameDevTutorial
water shader
Godot 4
shader tutorial
2D shader
water effects
game development
Godot engine
shader programming
visual effects
real-time water
materials in Godot
rendering techniques
gameplay visuals
graphic design
animation effects
Видео How to create a water shader 2 0 godot 4 tutorial канала CodeMint
alright, let's dive into creating a realistic water shader in godot 4. this tutorial will cover a comprehensive approach, going beyond the basics and providing explanations to help you understand the underlying concepts. we'll focus on features like wave animation, normals, reflections, refractions, depth-based color variations, and a touch of caustics (optional, for performance considerations).
**project setup and shader creation**
1. **create a new godot project:** open godot 4 and create a new project. choose a location and name it appropriately (e.g., "watershadertutorial").
2. **create a scene:** create a new 3d scene (node3d or similar). this will be our main scene to test the water.
3. **add a meshinstance3d:** add a `meshinstance3d` node to your scene. this will be the geometry that represents our water surface.
4. **create a plane mesh:** in the `meshinstance3d` node's "mesh" property, create a new `planemesh`. adjust the size (e.g., 10x10) and subdivisions (e.g., 50x50) to get a reasonably dense mesh that will support wave deformation. more subdivisions lead to smoother waves but higher gpu cost.
5. **create a shadermaterial:** in the `meshinstance3d` node's "material override" property, create a new `shadermaterial`. this is where our shader code will go.
6. **create a shader:** within the `shadermaterial`, create a new `shader` resource. set the shader type to `spatial`. this tells godot we're creating a shader for 3d objects.
**shader code (watershader.gdshader)**
now, let's write the code for the `watershader.gdshader` resource. i'll break it down into sections with explanations. copy and paste this into your shader editor within godot.
**explanation of the code:**
* **`shader_type spatial;`**: declares the shader as a spatial shader, meaning it's intended for 3d objects and interacts with lighting.
* **`uniform` variables:** these are parameters you can control from the godot editor. they allow you to easily tweak the ...
#Godot4 #WaterShader #GameDevTutorial
water shader
Godot 4
shader tutorial
2D shader
water effects
game development
Godot engine
shader programming
visual effects
real-time water
materials in Godot
rendering techniques
gameplay visuals
graphic design
animation effects
Видео How to create a water shader 2 0 godot 4 tutorial канала CodeMint
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