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vfx breakdown - Metro (film)

Technical Artist -- http://www.linkedin.com/in/renderman
Maya / Nuke / Renderman / Houdini

Ulitka Postproduction
October 2009 – May 2013
• Wrote clear and easy extandable presets system for Slim templates
• Wrote photorealistic glass shader with dispersion and full internal refraction
• Improved glass shader to reflect/refract AOV channels (raytracing with renderpasses)
• Provided artist-friendly low level control to raytrace
• Created multi patch texture reader from Zbrush and Mari
• Integrated various diffuse models: Kruger, Minnaert, Oren Nayar, Wolff etc.
• Integrated various specular models: Beckmann, Cook-Torrance, Ward, diffraction etc.
• Integrated custom user data types in Slim (diffuse, specular, trace, SSS, GI etc.)
• Created GUI for Pixar's command line tools in Tcl/Tk
• Implemented new functionality to in-house tools
• Wrote automation scripts in MEL and Python for Maya
• Provided assistance to artists with technical issues
• Trained and help to artists with new tools and technologies
• Maintained studio scripts and organized data storage
• Wrote scripts for deployment and update software on workstations
• Worked with supervisors and integrated new technologies into pipeline
• Customized UI and wrote scripts for Nuke
• Profiled and analyzed shaders performance
• Improved rendering speed by optimizing shaders code
• Developed system utilities in Tcl/Tk

Видео vfx breakdown - Metro (film) канала renderman.pro
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6 октября 2014 г. 3:33:48
00:02:06
Яндекс.Метрика