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2D - LowRES - Raster Bars in PlayBASIC

2D - LowRES - Raster Bars in PlayBASIC

In the demo i'm controlling what colour in the palette to change down the frame per scanline. You can see the colour index in th top left corner of the screen under the framerate.

This is little side project, the objective is to give the user a truer low resolution experience more along the lines of what you'd experience on a retro 8bit / 16bit computer. The library gives the provides the user with an 8bit / 256 colour (Palette Mapped) display and a collection of graphic primitives such as Dot / Point / Line / Box / Circle / Text and Sprites.

Bellow is a mock up screen created by importing a level from Mario mapped out as picture. The picture is loaded into memory / palette mapped and then streamed to the LowRes display as if it's scrolling.

The foreground is just bunch of random tested primitives over the top... The resolution of the display is 128 wide by 256 high with a pixel res of 4 by 2 which gives a pretty NES looking frame..
Links:

LowRES LIbrary for PlayBASIC
https://www.underwaredesign.com/forums/index.php?topic=4725.0

https://PlayBASIC.com
https://UnderwareDESIGN.com

#shorts #2d #lowresolution

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Видео 2D - LowRES - Raster Bars in PlayBASIC канала PlayBasic
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