3DS Max Vs Blender - an Arch-Vis 3DS and Blender user perspective| iMeshh
Note: Thank you for the messages about turning lights off in the outlier. That is very true, and can work fine, especially with collections of lights. However an off switch on the light itself would be brilliant, like in 3DS where you can still see where the lights are but they are turned off (rather than totally hidden). Even the ability to switch off one light and automatically switch off instanced lights if you press the button (like 3DS) would be even better.
Check out the plugin Photographer 4, which is the latest release and covers this issue! so problem solved :)
I think I'll need to do a part 2 if people want to see more in depth details. I mostly covered the aspects I'm faced with most often in Arch-vis. But both programs are mammoths so will require more videos for sure :)
Visit www.imeshh.com for some HQ Blender assets!
Computer specs
Threadripper 3970x - 32 core
RTX 3090
m.2 1TB SSD (the drive im saving onto)
64GB Ram
00:00 Introduction
03:23 Price
05:06 Time to open a project
06:55 Time to save a project
10:12 The Material Editor
15:57 Software Integrations
18:04 Autosaving (while it autosaves)
18:50 Software Integrations cont.
20:38 Simple Light functions
23:31 Texture View
27:07 Users critiques
31:25 What do you get in one package
34:55 The material output slot
37:18 User interface
40:28 Conclusion
Видео 3DS Max Vs Blender - an Arch-Vis 3DS and Blender user perspective| iMeshh канала iMeshh
Check out the plugin Photographer 4, which is the latest release and covers this issue! so problem solved :)
I think I'll need to do a part 2 if people want to see more in depth details. I mostly covered the aspects I'm faced with most often in Arch-vis. But both programs are mammoths so will require more videos for sure :)
Visit www.imeshh.com for some HQ Blender assets!
Computer specs
Threadripper 3970x - 32 core
RTX 3090
m.2 1TB SSD (the drive im saving onto)
64GB Ram
00:00 Introduction
03:23 Price
05:06 Time to open a project
06:55 Time to save a project
10:12 The Material Editor
15:57 Software Integrations
18:04 Autosaving (while it autosaves)
18:50 Software Integrations cont.
20:38 Simple Light functions
23:31 Texture View
27:07 Users critiques
31:25 What do you get in one package
34:55 The material output slot
37:18 User interface
40:28 Conclusion
Видео 3DS Max Vs Blender - an Arch-Vis 3DS and Blender user perspective| iMeshh канала iMeshh
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