Загрузка страницы

Adding Floppy Physics Based Enemies To My Game

In today's mess of a devlog, I add new weapons, new enemies, and new totally intentional features to my game. Lots of progress, and many bad jokes, were made.

Play a demo of the game here: https://stevensstuff.itch.io/fps-game-demo-thing-again

//longer description
So yeah, devlog 2 of the still unnamed first person shooter thing. Last time, I added the basic gameplay mechanics and things like wall running. So this time, I expanded on them a little and added some new and very floppy physics based, procedurally animated enemies using inverse kinematics, ragdolls, and a bit of code. I also added some new weapons and mechanics like double jumping, and improved a lot of old things.

//music used
Vicious Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

some other royalty free music that I don't remember the name of

//things
#gamedev #indiegame #unity3d #gamedevelopment #madewithunity

Видео Adding Floppy Physics Based Enemies To My Game канала Steven
Показать
Комментарии отсутствуют
Введите заголовок:

Введите адрес ссылки:

Введите адрес видео с YouTube:

Зарегистрируйтесь или войдите с
Информация о видео
8 августа 2020 г. 20:20:50
00:12:35
Яндекс.Метрика