Progression Systems - How Good Games Avoid Skinner Boxes - Extra Credits
Progression systems in games are far too often designed as Skinner boxes: psychological traps that feed us carefully measured rewards to create habit-forming activity loops. Skinner boxes are not rewarding in themselves, but progression systems can be, and they should be used to create a better game experience. Building in choices that allow the player to select their own build (and optimize it) lets the player think ahead and makes progression a part of the game experience in itself.
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♪ Outro Music: "Jet Squid Radio" by Dj CUTMAN
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Видео Progression Systems - How Good Games Avoid Skinner Boxes - Extra Credits канала Extra Credits
___________
Listen to Dan's interview on the GirlSpeak Podcast: http://apple.co/1UT9Jno
Visit Girl Museum's Gamer Girl Online Exhibit: http://bit.ly/1ECIzI2
Subscribe for new episodes every Wednesday! http://bit.ly/SubToEC (---More below)
_______
Get your Extra Credits gear at the store! http://bit.ly/ExtraStore
Play games with us on Extra Play! http://bit.ly/WatchEXP
Watch more episodes from this season of Extra Credits! http://bit.ly/2wUpNyb
Contribute community subtitles to Extra Credits: http://www.youtube.com/timedtext_cs_p...
Talk to us on Twitter (@ExtraCreditz): http://bit.ly/ECTweet
Follow us on Facebook: http://bit.ly/ECFBPage
Get our list of recommended games on Steam: http://bit.ly/ECCurator
_________
Would you like James to speak at your school or organization? For info, contact us at: contact@extra-credits.net
_________
♪ Intro Music: "Penguin Cap" by CarboHydroM
http://bit.ly/1eIHTDS
♪ Outro Music: "Jet Squid Radio" by Dj CUTMAN
http://bit.ly/1HN30IA
Видео Progression Systems - How Good Games Avoid Skinner Boxes - Extra Credits канала Extra Credits
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