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Dwarf Fortress, Moon Hunters, and Practices in Procedural Generation

Procedural generation changes the design approach of every system it touches, offering infinite variation. But how is it used in a concrete way, for developers actually at work on their game? In this 2016 GDC talk, designers from Dwarf Fortress and Moon Hunters share their tools and methods for implementing procedurally generated experiences, by live-editing their game systems during this session.

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Видео Dwarf Fortress, Moon Hunters, and Practices in Procedural Generation канала GDC
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27 мая 2016 г. 21:16:59
00:28:51
Яндекс.Метрика