(Don't Fear) The Reaper: No Damage / 33333 Build / Non-Lethal - Cyberpunk 2077
The secret ending mission (Don't Fear) The Ripper from Cyberpunk 2077 done non-lethally with a minimalist build and without getting hit once.
In this ending you decide to take on Arasaka alone without any help from allies and just barge through the HQ's front doors hoping to reach the Mikoshi mainframe hidden somewhere in the building. Facing a seemingly endless horde of the deadliest and most heavily armored foes and with V's health being slowly chipped away by the Relic you are expected to spectacularly fail. But in this case it's not just the Arasaka's best who have their game plan polished and rehearsed…
Rules:
- No damage taken from enemies
- No guns or armor used
- All attributes left at 3 (minimum)
- No perks
- No extra cyberware in any slots besides the ones I have installed by Viktor: eye, hand, OS
- Non-lethal damage only for quickhacks and melee; my weapon of choice is a unique stun baton Tinker Bell (with 20% knock-out chance) from side job The Hunt
- Very Hard difficulty
I'm allowed to:
- Use any non-lethal quickhacks I acquired through jobs, shops or access points /// The main ones are System Reset (knock-out on humans and instakill on bots + 1 RAM cost reduction per defeated enemy) and Memory Wipe (the Epic version disables all enemies in the area for 8 seconds and messes up the AI after that). Both are rewards from Kold Mirage job. Shock Circuit and Reboot Optics are drops from hacking access points.
- Replace the default Operating System /// I went with Tetratronic Rippler MK.4 over other top-tier cyberdecks for two reasons: super-fast upload speed (crucial for hiding from Smasher quickly with Reboot Optics at 13:50) and the ability to spread ultimates once, for System Reset.
- Upgrade Tinker Bell /// I invested about $150k into crafting materials to get it from 661 to 1161 dps, which is maximum with no perks in Crafting. Upgrading it doesn't increase the knock-out chance, which is always 20% on heavy attack, as far as I know -- I just wanted the high dps to save me time whacking enemies when Tinker Bell refuses to do the instant KO. You won't see it in this video, but sometimes it takes 10-12 hits to knock an enemy out even with 1k+ dps.
- Use consumables /// Stamina with only 3 points in Body is a major limiting factor for melee combat, so anything that buffs it helps. Again, this was useful mainly for those times when I needed to hit someone several times in a row with a heavy attack. +2 boost to RAM saved me some time waiting for the recharge.
- Also worth mentioning that being level 50 allowed me to perform takedowns on soldiers in this mission. Even at level 40 most enemies are red skulls and won't let you grapple hold them: when you try it they free themselves before the takedown prompt appears.
Видео (Don't Fear) The Reaper: No Damage / 33333 Build / Non-Lethal - Cyberpunk 2077 канала prenatual
In this ending you decide to take on Arasaka alone without any help from allies and just barge through the HQ's front doors hoping to reach the Mikoshi mainframe hidden somewhere in the building. Facing a seemingly endless horde of the deadliest and most heavily armored foes and with V's health being slowly chipped away by the Relic you are expected to spectacularly fail. But in this case it's not just the Arasaka's best who have their game plan polished and rehearsed…
Rules:
- No damage taken from enemies
- No guns or armor used
- All attributes left at 3 (minimum)
- No perks
- No extra cyberware in any slots besides the ones I have installed by Viktor: eye, hand, OS
- Non-lethal damage only for quickhacks and melee; my weapon of choice is a unique stun baton Tinker Bell (with 20% knock-out chance) from side job The Hunt
- Very Hard difficulty
I'm allowed to:
- Use any non-lethal quickhacks I acquired through jobs, shops or access points /// The main ones are System Reset (knock-out on humans and instakill on bots + 1 RAM cost reduction per defeated enemy) and Memory Wipe (the Epic version disables all enemies in the area for 8 seconds and messes up the AI after that). Both are rewards from Kold Mirage job. Shock Circuit and Reboot Optics are drops from hacking access points.
- Replace the default Operating System /// I went with Tetratronic Rippler MK.4 over other top-tier cyberdecks for two reasons: super-fast upload speed (crucial for hiding from Smasher quickly with Reboot Optics at 13:50) and the ability to spread ultimates once, for System Reset.
- Upgrade Tinker Bell /// I invested about $150k into crafting materials to get it from 661 to 1161 dps, which is maximum with no perks in Crafting. Upgrading it doesn't increase the knock-out chance, which is always 20% on heavy attack, as far as I know -- I just wanted the high dps to save me time whacking enemies when Tinker Bell refuses to do the instant KO. You won't see it in this video, but sometimes it takes 10-12 hits to knock an enemy out even with 1k+ dps.
- Use consumables /// Stamina with only 3 points in Body is a major limiting factor for melee combat, so anything that buffs it helps. Again, this was useful mainly for those times when I needed to hit someone several times in a row with a heavy attack. +2 boost to RAM saved me some time waiting for the recharge.
- Also worth mentioning that being level 50 allowed me to perform takedowns on soldiers in this mission. Even at level 40 most enemies are red skulls and won't let you grapple hold them: when you try it they free themselves before the takedown prompt appears.
Видео (Don't Fear) The Reaper: No Damage / 33333 Build / Non-Lethal - Cyberpunk 2077 канала prenatual
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