Goodbye, Night City: Perfect Stealth - Cyberpunk 2077
Goodbye, Night City ghosted in old-school style: no red eye icons and no noises heard by enemies, the environment left undisturbed, enemy equipment returned to its original state (cameras at 2:10). All the usual restrictions still apply: no kills or takedowns, no quickhacks, no cyberware.
(And to be technical, I didn't return the door at 2:02 to "original state" because the game doesn't allow you to relock unlocked doors. If I tried to leave the holding pen by jumping to the 2nd floor Bruce would have unlocked it anyway.)
Goodbye, Night City is an SOS: Merc Needed side gig you get from Dakota Smith, where you have to rescue a smuggler named Bruce Welby imprisoned in Militech's compound. The optional objective only asks you not to kill any Militech personnel; staying stealthy isn't required.
Rules:
- No quickhacks
- All attributes left at 3 (minimum)
- No perks
- No extra cyberware in any slots besides the ones I have installed by Viktor: eye, hand, OS
- Very Hard difficulty
Видео Goodbye, Night City: Perfect Stealth - Cyberpunk 2077 канала prenatual
(And to be technical, I didn't return the door at 2:02 to "original state" because the game doesn't allow you to relock unlocked doors. If I tried to leave the holding pen by jumping to the 2nd floor Bruce would have unlocked it anyway.)
Goodbye, Night City is an SOS: Merc Needed side gig you get from Dakota Smith, where you have to rescue a smuggler named Bruce Welby imprisoned in Militech's compound. The optional objective only asks you not to kill any Militech personnel; staying stealthy isn't required.
Rules:
- No quickhacks
- All attributes left at 3 (minimum)
- No perks
- No extra cyberware in any slots besides the ones I have installed by Viktor: eye, hand, OS
- Very Hard difficulty
Видео Goodbye, Night City: Perfect Stealth - Cyberpunk 2077 канала prenatual
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