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Procedurally Generating History in Caves of Qud

In this 2018 GDC talk, Freehold Games' Jason Grinblat walks through the novel approach he used to generate histories for Caves of Qud, laying out some commonalities across games that generate histories, then demonstrating how he avoided building a full historical simulation by generating historical events and rationalizing them after the fact.

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Видео Procedurally Generating History in Caves of Qud канала GDC
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12 июня 2018 г. 21:13:35
00:30:43
Яндекс.Метрика