Procedurally Generating History in Caves of Qud
In this 2018 GDC talk, Freehold Games' Jason Grinblat walks through the novel approach he used to generate histories for Caves of Qud, laying out some commonalities across games that generate histories, then demonstrating how he avoided building a full historical simulation by generating historical events and rationalizing them after the fact.
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Видео Procedurally Generating History in Caves of Qud канала GDC
Register for GDC: http://ubm.io/2gk5KTU
Join the GDC mailing list: http://www.gdconf.com/subscribe
Follow GDC on Twitter: https://twitter.com/Official_GDC
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Видео Procedurally Generating History in Caves of Qud канала GDC
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