Game Writing Pitfalls - Lost Opportunities in Games - Extra Credits
Good dialogue should meet at least one of four basic criteria: 1) Tells us about the world 2) Tells us about the speaker 3) Tells us about other characters, or 4) Moves the plot forward. When games have so few words to build their story, it's a shame to see those opportunities wasted on filler.
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♪ Intro Music: "Penguin Cap" by CarboHydroM
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♪ Outro Music: "Late Night Lindblum" by Mattias Häggström Gerdt
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Видео Game Writing Pitfalls - Lost Opportunities in Games - Extra Credits канала Extra Credits
Subscribe for new episodes every Wednesday! http://bit.ly/SubToEC (---More below)
_______
Get your Extra Credits gear at the store! http://bit.ly/ExtraStore
Play games with us on Extra Play! http://bit.ly/WatchEXP
Watch more episodes from this season of Extra Credits! http://bit.ly/2wUpNyb
Contribute community subtitles to Extra Credits: http://www.youtube.com/timedtext_cs_p...
Talk to us on Twitter (@ExtraCreditz): http://bit.ly/ECTweet
Follow us on Facebook: http://bit.ly/ECFBPage
Get our list of recommended games on Steam: http://bit.ly/ECCurator
_________
Would you like James to speak at your school or organization? For info, contact us at: contact@extra-credits.net
_________
♪ Intro Music: "Penguin Cap" by CarboHydroM
http://bit.ly/1eIHTDS
♪ Outro Music: "Late Night Lindblum" by Mattias Häggström Gerdt
http://bit.ly/1O4IlQv
Видео Game Writing Pitfalls - Lost Opportunities in Games - Extra Credits канала Extra Credits
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