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How Super Mario Bros Was Made Into 40 Kilobytes

Super Mario Bros for the Nintendo Entertainment System (NES) was published in 1985 and had pushed the limits of early game development. How did it manage to create a large horizontal game with very little storage space that's smaller than a PNG image?

► Channel: https://www.youtube.com/channel/UCFgD6UzjgLHTHg8YiEz7z2Q?

Morphcat Games - How we fit an NES game into 40 Kilobytes: https://www.youtube.com/watch?v=ZWQ0591PAxM

VblankEntertainment - The Making of: ROM City Rampage (Retro City Rampage):
https://www.youtube.com/watch?v=Hvx4xXhZMrU

The 8-Bit Guy - How "oldschool" graphics worked Part 1 - Commodore and Nintendo:
https://www.youtube.com/watch?v=Tfh0ytz8S0k

The 8-Bit Guy - How Oldschool Sound/Music worked:
https://www.youtube.com/watch?v=q_3d1x2VPxk

MUSIC USED:
Francis Preve - Komputo
Max McFerren - So Lit
HOME - New Machines
William Rosati - Floating Also

Видео How Super Mario Bros Was Made Into 40 Kilobytes канала JosephRC
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29 июня 2020 г. 19:00:13
00:09:21
Яндекс.Метрика