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Divinity: Original Sin 2 - Any% Speedrun (27:28 IGT)

Fun to learn, but tough. Did some safer slow strats to not accidentally kill a run again.

Memory nodes are created when failing to place an object somewhere, at that specific place the coordinates are stored per character. (I think) And these locations' coordinates persist through acts, but get deleted after a single use or reloaded save. We shuperfling the teleporter pyramids to these locations to skip most of the acts.

Big thanks to all the runners and strat finders for making this fun to learn!

Timestamps:
00:21 Tutorial Boat
03:07 Fort Joy Beach
03:34 Pay to win DLC
03:50 Recruited The Red Prince
06:53 Alex rogueport
10:29 Memory node setup for boat fight
10:51 Boat Start
13:05 Flinging blue pyramid to earlier memory node
13:21 Boat Fight
15:31 Memory node setup for Act 2
16:08 Act 2 Start
16:13 Flinging blue mid to node
17:37 Black Ring Fight but I used tactical retreat and not cloak and dagger
19:11 Memory node setup for Act 3 (stored with Ifan so Ifan has to use the fling later)
19:50 Act 3 Start
19:57 Flinging mid to node with Ifan
21:11 Academy
23:30 Arena Fight Start
26:39 Act 4 Start
27:09 Memory node setup to tomb
27:37 Interact with pyramid to automatically walk
28:12 a squirrel

Видео Divinity: Original Sin 2 - Any% Speedrun (27:28 IGT) канала Avion
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10 ноября 2022 г. 18:25:22
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