Загрузка страницы

The World Design of Metroid 1 and Zero Mission | Boss Keys

Making a Metroidvania is an enormous design challenge. How do you let a player loose in an interconnected world, without them becoming lost or frustrated?

In this series, I'll be looking at key Metroid titles, and games inspired by the franchise, to see how this type of world is structured. Starting with Metroid 1, and its 2004 remake Metroid Zero Mission.

Support Boss Keys on Patreon - https://www.patreon.com/GameMakersToolkit

Join the GMTK Game Jam - https://itch.io/jam/gmtk-2018

Contribute translated subtitles - https://amara.org/v/C3BE9/

Видео The World Design of Metroid 1 and Zero Mission | Boss Keys канала Game Maker's Toolkit
Показать
Комментарии отсутствуют
Введите заголовок:

Введите адрес ссылки:

Введите адрес видео с YouTube:

Зарегистрируйтесь или войдите с
Информация о видео
31 июля 2018 г. 19:58:28
00:14:48
Яндекс.Метрика