Learning From The Past: A Street Fighter 6 Interview
We recently sat down with Takayuki Nakayama and Shuhei Matsumoto, Director and Producer of Street Fighter 6, respectively, for an interview about Capcom's upcoming fighting game. We learn about how they're pulling inspiration from the worlds of Final Fight and Third Strike, why Modern Control Type "is not an 'Easy Mode'" and should be used in tournament play, and finally, how the team is learning from Street Fighter 5's mistakes to ensure a vibrant future for the series.
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Видео Learning From The Past: A Street Fighter 6 Interview канала Game Informer
// S U B S C R I B E
Don't miss any of our video features or exclusive coverage!
Subscribe to the channel: https://www.YouTube.com/GameInformer?sub_confirmation=1
// FOLLOW US ON SOCIAL
Twitter | https://www.twitter.com/GameInformer
Instagram | https://www.instagram.com/GameInformerMagazine
Facebook | https://www.facebook.com/officialgameinformer/
// READ GAME INFORMER MAGAZINE
1 Year Digital Subscription for $14.98: https://www.gamestop.com/poweruprewards/
1 Year Physical Subscription for $14.98: https://www.gamestop.com/poweruprewards/
// M E R C H
Show off your love for Game Informer – Stickers, phone cases, mugs, and t-shirts: https://www.gameinformer.com/merch
#streetfighter #streetfighter6 #interview
Видео Learning From The Past: A Street Fighter 6 Interview канала Game Informer
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