The Rise of the Systemic Game
From Breath of the Wild to Watch Dogs 2, we’re seeing a boom in so-called “systemic games”. What does that mean, how do they work, and what makes them tick?
Support Game Maker's Toolkit on Patreon - https://www.patreon.com/GameMakersToolkit
Have Mark talk at your studio, university, or event - https://gamemakerstoolkit.tumblr.com
Sources
Aleissia Laidacker - Systems Are Everywhere | GCAP 2016
https://www.youtube.com/watch?v=Gelpn4mksXQ
Raphael Colantonio, Harvey Smith - Empowering the Player in a Story-Rich World | GDC 2013
https://www.gdcvault.com/play/1018062/Empowering-the-Player-in-a
Why Dwarf Fortress started killing cats - Here's A Thing | Eurogamer
https://www.youtube.com/watch?v=6yWf6BHqiWM
The uncertain future of games like Deus Ex and Dishonored | PC Gamer
http://www.pcgamer.com/the-uncertain-future-of-games-like-deus-ex-and-dishonored/
Find Out More
Nels Anderson - How Systems Will Save Us All! | Full Indie 2014
https://www.youtube.com/watch?v=X8w1ScEulfU
Harvey Smith, Randy Smith - Would the Real Emergent Gameplay Please Stand Up? | GDC 2004
https://www.gdcvault.com/play/1013560/Would-the-Real-Emergent-Gameplay
Nintendo - Breaking Conventions with The Legend of Zelda: Breath of the Wild | GDC 2017
https://www.youtube.com/watch?v=QyMsF31NdNc
[ZIP] Clint Hocking - Designing to Promote Intentional Play | GDC 2006
http://clicknothing.typepad.com/Design/hockingc_GDC06_Intentionality.zip
What Works and Why Emergence | Rock Paper Shotgun
https://www.rockpapershotgun.com/2018/01/30/what-works-and-why-emergence/
Nick Popovich - A Thousand Tiny Tales: Emergent Storytelling in Slime Rancher | GDC 2017
https://www.youtube.com/watch?v=GbVFa89kUhw
Mike Sellers - A Systemic Approach to Systemic Design | Sweden Game Arena 2015
https://www.youtube.com/watch?v=HR8EmTyJz9A
Games shown in this episode (in order of appearance)
The Legend of Zelda: Breath of the Wild (Nintendo, 2017)
Metal Gear Solid V: The Phantom Pain (Kojima Productions, 2015)
Kingdom Come: Deliverance (Warhorse Studios, 2018)
Mark of the Ninja (Klei Entertainment, 2012)
Watch Dogs 2 (Ubisoft Montreal, 2016)
Far Cry 4 (Ubisoft Montreal, 2014)
Monster Hunter: World (Capcom, 2018)
Spelunky (Derek Yu, 2012)
SteamWorld Dig 2 (Image and Form, 2017)
Uncharted 3: Drake's Deception (Naughty Dog, 2011)
Red Dead Redemption (Rockstar San Diego, 2010)
Assassin's Creed: Origins (Ubisoft Montreal, 2017)
Grand Theft Auto V (Rockstar North, 2013)
Middle-earth: Shadow of Mordor (Monolith Productions, 2014)
Call of Duty: WWII (Sledgehammer Games, 2017)
Prey (Arkane Studios, 2017)
Hitman (iO Interactive, 2016)
Dishonored 2 (Arkane Studios, 2016)
Deus Ex (Ion Storm, 2000)
The Legend of Zelda: Skyward Sword (Nintendo, 2011)
Rain World (Videocult, 2017)
Dishonored: Death of the Outsider (Arkane Studios, 2017)
Far Cry 2 (Ubisoft Montreal, 2008)
Mafia III (Hangar 13, 2016)
SimCity (Maxis, 1989)
The Sims (Maxis, 2000)
RimWorld (Ludeon Studios, 2013)
Dwarf Fortress (Tam and Zach Adams, 2006)
Thief: The Dark Project (Looking Glass Studios, 1998)
System Shock 2 (Looking Glass Studios, 1999)
Gunpoint (Suspicious Developments, 2013)
Music used in this episode
Please, Don't Touch Anything OST, blinch
https://bulkypix.bandcamp.com/releases
k. Part 2 - 01 untitled 1, animeistrash
Other credits
The Sims 1: Gameplay #1 (No Commentary) | sibaem
https://www.youtube.com/watch?v=gi0AB5ksxuY
METAL GEAR SOLID V: THE PHANTOM PAIN Decoys Confuse Guard | rcua1884
https://www.youtube.com/watch?v=g_wFbWkUgD4
Zelda: BOTW (Fire In The Hole) | Nassi
https://www.youtube.com/watch?v=EVgt3dMdpxM&feature=share
Contribute translated subtitles - https://amara.org/v/C3BEi/
Видео The Rise of the Systemic Game канала Game Maker's Toolkit
Support Game Maker's Toolkit on Patreon - https://www.patreon.com/GameMakersToolkit
Have Mark talk at your studio, university, or event - https://gamemakerstoolkit.tumblr.com
Sources
Aleissia Laidacker - Systems Are Everywhere | GCAP 2016
https://www.youtube.com/watch?v=Gelpn4mksXQ
Raphael Colantonio, Harvey Smith - Empowering the Player in a Story-Rich World | GDC 2013
https://www.gdcvault.com/play/1018062/Empowering-the-Player-in-a
Why Dwarf Fortress started killing cats - Here's A Thing | Eurogamer
https://www.youtube.com/watch?v=6yWf6BHqiWM
The uncertain future of games like Deus Ex and Dishonored | PC Gamer
http://www.pcgamer.com/the-uncertain-future-of-games-like-deus-ex-and-dishonored/
Find Out More
Nels Anderson - How Systems Will Save Us All! | Full Indie 2014
https://www.youtube.com/watch?v=X8w1ScEulfU
Harvey Smith, Randy Smith - Would the Real Emergent Gameplay Please Stand Up? | GDC 2004
https://www.gdcvault.com/play/1013560/Would-the-Real-Emergent-Gameplay
Nintendo - Breaking Conventions with The Legend of Zelda: Breath of the Wild | GDC 2017
https://www.youtube.com/watch?v=QyMsF31NdNc
[ZIP] Clint Hocking - Designing to Promote Intentional Play | GDC 2006
http://clicknothing.typepad.com/Design/hockingc_GDC06_Intentionality.zip
What Works and Why Emergence | Rock Paper Shotgun
https://www.rockpapershotgun.com/2018/01/30/what-works-and-why-emergence/
Nick Popovich - A Thousand Tiny Tales: Emergent Storytelling in Slime Rancher | GDC 2017
https://www.youtube.com/watch?v=GbVFa89kUhw
Mike Sellers - A Systemic Approach to Systemic Design | Sweden Game Arena 2015
https://www.youtube.com/watch?v=HR8EmTyJz9A
Games shown in this episode (in order of appearance)
The Legend of Zelda: Breath of the Wild (Nintendo, 2017)
Metal Gear Solid V: The Phantom Pain (Kojima Productions, 2015)
Kingdom Come: Deliverance (Warhorse Studios, 2018)
Mark of the Ninja (Klei Entertainment, 2012)
Watch Dogs 2 (Ubisoft Montreal, 2016)
Far Cry 4 (Ubisoft Montreal, 2014)
Monster Hunter: World (Capcom, 2018)
Spelunky (Derek Yu, 2012)
SteamWorld Dig 2 (Image and Form, 2017)
Uncharted 3: Drake's Deception (Naughty Dog, 2011)
Red Dead Redemption (Rockstar San Diego, 2010)
Assassin's Creed: Origins (Ubisoft Montreal, 2017)
Grand Theft Auto V (Rockstar North, 2013)
Middle-earth: Shadow of Mordor (Monolith Productions, 2014)
Call of Duty: WWII (Sledgehammer Games, 2017)
Prey (Arkane Studios, 2017)
Hitman (iO Interactive, 2016)
Dishonored 2 (Arkane Studios, 2016)
Deus Ex (Ion Storm, 2000)
The Legend of Zelda: Skyward Sword (Nintendo, 2011)
Rain World (Videocult, 2017)
Dishonored: Death of the Outsider (Arkane Studios, 2017)
Far Cry 2 (Ubisoft Montreal, 2008)
Mafia III (Hangar 13, 2016)
SimCity (Maxis, 1989)
The Sims (Maxis, 2000)
RimWorld (Ludeon Studios, 2013)
Dwarf Fortress (Tam and Zach Adams, 2006)
Thief: The Dark Project (Looking Glass Studios, 1998)
System Shock 2 (Looking Glass Studios, 1999)
Gunpoint (Suspicious Developments, 2013)
Music used in this episode
Please, Don't Touch Anything OST, blinch
https://bulkypix.bandcamp.com/releases
k. Part 2 - 01 untitled 1, animeistrash
Other credits
The Sims 1: Gameplay #1 (No Commentary) | sibaem
https://www.youtube.com/watch?v=gi0AB5ksxuY
METAL GEAR SOLID V: THE PHANTOM PAIN Decoys Confuse Guard | rcua1884
https://www.youtube.com/watch?v=g_wFbWkUgD4
Zelda: BOTW (Fire In The Hole) | Nassi
https://www.youtube.com/watch?v=EVgt3dMdpxM&feature=share
Contribute translated subtitles - https://amara.org/v/C3BEi/
Видео The Rise of the Systemic Game канала Game Maker's Toolkit
Показать
Комментарии отсутствуют
Информация о видео
Другие видео канала
![Do We Need a Soulslike Genre?](https://i.ytimg.com/vi/Lx7BWayWu08/default.jpg)
![Finding the Fun in FPS Campaigns](https://i.ytimg.com/vi/-Bx5t0baXhc/default.jpg)
![How Game Designers Protect Players From Themselves](https://i.ytimg.com/vi/7L8vAGGitr8/default.jpg)
![Playing Past Your Mistakes](https://i.ytimg.com/vi/Go0BQugwGgM/default.jpg)
![Legend of Zelda: Breath of the Wild - An Open World Adventure](https://i.ytimg.com/vi/vmIgjAM0uh0/default.jpg)
![The Year Stealth Games Got Serious](https://i.ytimg.com/vi/Iz-XTR3pwrE/default.jpg)
![The Best Games from GMTK Game Jam 2021](https://i.ytimg.com/vi/9U4Zoagd_40/default.jpg)
![Why Metro Exodus is so Immersive](https://i.ytimg.com/vi/8geGHbWIMXA/default.jpg)
![Forging God of War's Leviathan Axe](https://i.ytimg.com/vi/vwbz9gxoQFg/default.jpg)
![The Games That Designed Themselves](https://i.ytimg.com/vi/kMDe7_YwVKI/default.jpg)
![Clockwork Games and Time Loops](https://i.ytimg.com/vi/CI-4cumMC-Y/default.jpg)
![What Makes a Good Combat System?](https://i.ytimg.com/vi/8X4fx-YncqA/default.jpg)
![Deus Ex: Mankind Divided's Amazing Open World](https://i.ytimg.com/vi/USVr936aKzs/default.jpg)
![The Two Types of Random in Game Design](https://i.ytimg.com/vi/dwI5b-wRLic/default.jpg)
![Telling Stories with Systems](https://i.ytimg.com/vi/NyMndWpihTM/default.jpg)
![What Makes a Good Puzzle?](https://i.ytimg.com/vi/zsjC6fa_YBg/default.jpg)
![The World Design of Dark Souls | Boss Keys](https://i.ytimg.com/vi/QhWdBhc3Wjc/default.jpg)
![Does Spidey's Web-Swinging 'Make You Feel Like Spider-Man'?](https://i.ytimg.com/vi/DKSpE2PGJjI/default.jpg)
![The Last Guardian and the Language of Games](https://i.ytimg.com/vi/Qot5_rMB8Jc/default.jpg)
![The Comeback of the Immersive Sim](https://i.ytimg.com/vi/kbyTOAlhRHk/default.jpg)