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Part 3. Thatched Roofs: Medieval Game Environment in UE4

In the third part of this series, Quixel's Jakob Keudel sculpts highly detailed thatched roofs for the houses, using surfaces and atlases from the Megascans library, and leveraging the power of Unreal Engine's geometry tools and Quixel Mixer.

Get the full scene for free on the Unreal Engine Marketplace: https://bit.ly/2Z5NjZF

Full Medieval Game Environment tutorial series playlist: https://bit.ly/2Z3R1To

Walkthrough: https://youtu.be/HVJfJ010MQM
Overview: https://youtu.be/bvaWBN6TnNw
Part 1: Blockout: https://youtu.be/4CRm3GAgAx4
Part 2: House Creation: https://youtu.be/tQyeh-0AYOg
Part 3: Thatched Roofs: https://youtu.be/SYOqqZE85M8
Part 4: Foliage https://youtu.be/xi3xwFxxHx0
Part 5: Set Dressing https://youtu.be/ufoNrkv62go
Part 6: Lighting https://youtu.be/bRtmxoxtbLA

Get the Medieval Village Collection from Quixel Megascans. Free for use with Unreal Engine: https://bit.ly/2Z6fIhX

Видео Part 3. Thatched Roofs: Medieval Game Environment in UE4 канала Quixel
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11 февраля 2021 г. 20:26:36
00:08:29
Яндекс.Метрика