Cuphead's Animation Process and Philosophy
In this 2017 GDC bootcamp, Studio MDHR's Jake Clark explains his design and animation processes for the game Cuphead, and shares practical ideas and tips for 2D animation.
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Видео Cuphead's Animation Process and Philosophy канала GDC
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Follow us on Twitter
https://twitter.com/Official_GDC
Check out our Facebook page for GDC exclusives
https://www.facebook.com/GameDevelopersConference
Visit our site: http://ubm.io/2ctNvqZ
Видео Cuphead's Animation Process and Philosophy канала GDC
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