Ropecon 2013: D. Vincent Baker: How to design a roleplaying game that doesn't suck
Event: Ropecon 2013
Place: Dipoli auditorium, city of Espoo, Finland
Date: July 27, 2013
Title: How to design a roleplaying game that doesn't suck
Speaker: D. Vincent Baker
Links:
http://www.ropecon.fi/
http://www.lumpley.com/
Description:
Join RPG designer and theorist D. Vincent Baker for a crash course in tabletop RPG design. RPG design demands insight, practice, discipline, and high critical standards. Guaranteed to push conventional wisdom down and take its lunch money.
This presentation was recorded at Ropecon 2013. Ropecon is the largest non-commercial roleplaying convention in Europe. The convention was held for the 20th time during summer 2013 in the Dipoli conference center in Espoo, Finland. Ropecon gathers over 3.500 participants annually for one weekend to play roleplaying, collectible card, miniature, board, and live action role-playing games, to listen to presentations, and to participate in workshops.
Видео Ropecon 2013: D. Vincent Baker: How to design a roleplaying game that doesn't suck канала Ropecon
Place: Dipoli auditorium, city of Espoo, Finland
Date: July 27, 2013
Title: How to design a roleplaying game that doesn't suck
Speaker: D. Vincent Baker
Links:
http://www.ropecon.fi/
http://www.lumpley.com/
Description:
Join RPG designer and theorist D. Vincent Baker for a crash course in tabletop RPG design. RPG design demands insight, practice, discipline, and high critical standards. Guaranteed to push conventional wisdom down and take its lunch money.
This presentation was recorded at Ropecon 2013. Ropecon is the largest non-commercial roleplaying convention in Europe. The convention was held for the 20th time during summer 2013 in the Dipoli conference center in Espoo, Finland. Ropecon gathers over 3.500 participants annually for one weekend to play roleplaying, collectible card, miniature, board, and live action role-playing games, to listen to presentations, and to participate in workshops.
Видео Ropecon 2013: D. Vincent Baker: How to design a roleplaying game that doesn't suck канала Ropecon
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