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Organisational learning through gamification | Leif Sørensen | TEDxCopenhagenSalon

This talk was given at a local TEDx event, produced independently of the TED Conferences. "70 pct. of what we learn, we learn from practicing. This is where the value lies and this is where our tools for change management need to focus," says Leif.
His mission is to take the learning experience out of the classrooms and into the work place. He wants us to bear in mind all the elements surrounding change processes. He believes that practicing change through a gamified reality can do just that.

Leif is founder and CEO of a company that develops educational games to make people more engaged and motivated to thrive in organisational changes, leadership development and stakeholder communication optimisation. He researched and developed gamification tools using the 10-20-70-model, which tells us that 70 pct. of our learning comes from practicing.

About TEDx, x = independently organized event In the spirit of ideas worth spreading, TEDx is a program of local, self-organized events that bring people together to share a TED-like experience. At a TEDx event, TEDTalks video and live speakers combine to spark deep discussion and connection in a small group. These local, self-organized events are branded TEDx, where x = independently organized TED event. The TED Conference provides general guidance for the TEDx program, but individual TEDx events are self-organized.* (*Subject to certain rules and regulations)

Видео Organisational learning through gamification | Leif Sørensen | TEDxCopenhagenSalon канала TEDx Talks
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20 января 2015 г. 2:53:59
00:12:24
Яндекс.Метрика