What Makes Good AI?
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When we talk about good AI, we often think about highly efficient and aggressive enemies in shooters like FEAR and Halo. But surely there's more to good artificial intelligence than this?
=== Sources and Resources ===
- Sources
The Illusion of Intelligence | Bungie
http://halo.bungie.org/misc/gdc.2002.haloai/talk.html
New Doom's deceptively simple design | Gamasutra
http://www.gamasutra.com/view/news/295254/Make_me_think_make_me_move_New_Dooms_deceptively_simple_design.php
The Secrets Of Enemy AI In Uncharted 2 | Gamasutra
http://www.gamasutra.com/view/feature/134566/the_secrets_of_enemy_ai_in_.php
The Systemic AI of Far Cry | AI & Games
https://youtu.be/Q7of5BPmiUs
Arkham Intelligence | AI & Games
https://youtu.be/Oz04rH542l8
The Artificial Intelligence of Halo 2 | HowStuffWorks
http://electronics.howstuffworks.com/halo2-ai.htm
[ZIP] Designing to Promote Intentional Play | Clint Hocking
http://clicknothing.typepad.com/Design/hockingc_GDC06_Intentionality.zip
The Perfect Organism: The AI of Alien: Isolation | AI & Games
https://www.youtube.com/watch?v=Nt1XmiDwxhY
[PDF] The AI Systems of Left 4 Dead | Valve
http://www.valvesoftware.com/publications/2009/ai_systems_of_l4d_mike_booth.pdf
Toru Iwatani Interview | MameWorld
http://www.mameworld.info/net/pacman/interview/interview1.html
Uncharted 4 is not as scripted as you might think | GamesIndustry.biz
http://www.gamesindustry.biz/articles/2016-11-04-uncharted-4-not-as-scripted-as-you-might-think
- Additional resources
[PDF] Three States and a Plan | MIT Media Lab
http://alumni.media.mit.edu/~jorkin/gdc2006_orkin_jeff_fear.pdf
Managing Complexity in Halo 2 | GDC
http://www.gdcvault.com/play/1020270/Managing-Complexity-in-the-Halo
Modeling AI Perception and Awareness in Splinter Cell: Blacklist | GDC
http://www.gdcvault.com/play/1020436/Modeling-AI-Perception-and-Awareness
Understanding Pac-Man Ghost Behavior | GameInternals
http://gameinternals.com/post/2072558330/understanding-pac-man-ghost-behavior
Drivatar in Forza Motorsport | Microsoft Research
https://web.archive.org/web/20160302162556/http://research.microsoft.com:80/en-us/projects/drivatar/forza.aspx
MGS V Enemies Response System Guide | SegmentNext
http://segmentnext.com/2015/09/05/mgsv-phantom-pain-enemies-response-system-defense-vehicles-guide/
How Prompto's AI-drive selfie system in Final Fantasy XV was built | Gamasutra
http://www.gamasutra.com/view/news/292883/How_Promptos_AIdriven_selfie_system_in_Final_Fantasy_XV_was_built.php
Laments on Half-Life 2's AI and balance | Joe Wintergreen
https://www.youtube.com/watch?v=OsDM7GKb0xU
Game Development Myths: Players Want Smart Artificial Intelligence | Ask a Game Dev
http://askagamedev.tumblr.com/post/76972636953/game-development-myths-players-want-smart
=== Chapters ===
00:00 - What does 'Good AI' Mean?
02:27 - Good AI Lets the Player Cheat
03:21 - Good AI Tells you what its Thinking
04:49 - Good AI is Predictable
06:47 - Good AI can Interact with the Game's Systems
07:55 - Good AI Reacts to the Player
10:33 - Good AI has its own Goals
11:45 - Good AI isn't Just About Enemies
13:30 - Conclusion
14:53 - Patreon Credits
=== Games Shown ===
F.E.A.R. (2005)
Halo 2 (2004)
Half-Life (1998)
Halo: Combat Evolved (2001)
DOOM (2016)
Alien: Isolation (2014)
Batman: Arkham Asylum (2009)
Waking Mars (2012)
Final Fantasy XV (2016)
The Legend of Zelda: Breath of the Wild (2017)
Splinter Cell: Blacklist (2013)
Metal Gear Solid V: The Phantom Pain (2015)
The Elder Scrolls V: Skyrim (2011)
Uncharted 2: Among Thieves (2009)
Far Cry 4 (2014)
The Swindle (2015)
Mark of the Ninja (2012)
Pac-Man (1980)
Civilization V (2010)
Far Cry 2 (2008)
Vanquish (2010)
Hitman (2016)
Spelunky (2012)
BioShock (2007)
Prey (2017)
Middle-earth: Shadow of Mordor (2014)
Killer Instinct (2013)
Forza Motorsport 6 (2015)
Left 4 Dead (2008)
Rain World (2017)
S.T.A.L.K.E.R.: Shadow of Chernobyl (2007)
BioShock Infinite (2013)
The Last Guardian (2016)
Event[0] (2016)
Half-Life 2 (2004)
The Last of Us (2013)
Uncharted 4: A Thief's End (2016)
=== Credits ===
Music from Waking Mars OST and Please, Don't Touch Anything OST
=== Subtitles ===
Contribute translated subtitles - https://amara.org/v/C3BFA/
Видео What Makes Good AI? канала Game Maker's Toolkit
When we talk about good AI, we often think about highly efficient and aggressive enemies in shooters like FEAR and Halo. But surely there's more to good artificial intelligence than this?
=== Sources and Resources ===
- Sources
The Illusion of Intelligence | Bungie
http://halo.bungie.org/misc/gdc.2002.haloai/talk.html
New Doom's deceptively simple design | Gamasutra
http://www.gamasutra.com/view/news/295254/Make_me_think_make_me_move_New_Dooms_deceptively_simple_design.php
The Secrets Of Enemy AI In Uncharted 2 | Gamasutra
http://www.gamasutra.com/view/feature/134566/the_secrets_of_enemy_ai_in_.php
The Systemic AI of Far Cry | AI & Games
https://youtu.be/Q7of5BPmiUs
Arkham Intelligence | AI & Games
https://youtu.be/Oz04rH542l8
The Artificial Intelligence of Halo 2 | HowStuffWorks
http://electronics.howstuffworks.com/halo2-ai.htm
[ZIP] Designing to Promote Intentional Play | Clint Hocking
http://clicknothing.typepad.com/Design/hockingc_GDC06_Intentionality.zip
The Perfect Organism: The AI of Alien: Isolation | AI & Games
https://www.youtube.com/watch?v=Nt1XmiDwxhY
[PDF] The AI Systems of Left 4 Dead | Valve
http://www.valvesoftware.com/publications/2009/ai_systems_of_l4d_mike_booth.pdf
Toru Iwatani Interview | MameWorld
http://www.mameworld.info/net/pacman/interview/interview1.html
Uncharted 4 is not as scripted as you might think | GamesIndustry.biz
http://www.gamesindustry.biz/articles/2016-11-04-uncharted-4-not-as-scripted-as-you-might-think
- Additional resources
[PDF] Three States and a Plan | MIT Media Lab
http://alumni.media.mit.edu/~jorkin/gdc2006_orkin_jeff_fear.pdf
Managing Complexity in Halo 2 | GDC
http://www.gdcvault.com/play/1020270/Managing-Complexity-in-the-Halo
Modeling AI Perception and Awareness in Splinter Cell: Blacklist | GDC
http://www.gdcvault.com/play/1020436/Modeling-AI-Perception-and-Awareness
Understanding Pac-Man Ghost Behavior | GameInternals
http://gameinternals.com/post/2072558330/understanding-pac-man-ghost-behavior
Drivatar in Forza Motorsport | Microsoft Research
https://web.archive.org/web/20160302162556/http://research.microsoft.com:80/en-us/projects/drivatar/forza.aspx
MGS V Enemies Response System Guide | SegmentNext
http://segmentnext.com/2015/09/05/mgsv-phantom-pain-enemies-response-system-defense-vehicles-guide/
How Prompto's AI-drive selfie system in Final Fantasy XV was built | Gamasutra
http://www.gamasutra.com/view/news/292883/How_Promptos_AIdriven_selfie_system_in_Final_Fantasy_XV_was_built.php
Laments on Half-Life 2's AI and balance | Joe Wintergreen
https://www.youtube.com/watch?v=OsDM7GKb0xU
Game Development Myths: Players Want Smart Artificial Intelligence | Ask a Game Dev
http://askagamedev.tumblr.com/post/76972636953/game-development-myths-players-want-smart
=== Chapters ===
00:00 - What does 'Good AI' Mean?
02:27 - Good AI Lets the Player Cheat
03:21 - Good AI Tells you what its Thinking
04:49 - Good AI is Predictable
06:47 - Good AI can Interact with the Game's Systems
07:55 - Good AI Reacts to the Player
10:33 - Good AI has its own Goals
11:45 - Good AI isn't Just About Enemies
13:30 - Conclusion
14:53 - Patreon Credits
=== Games Shown ===
F.E.A.R. (2005)
Halo 2 (2004)
Half-Life (1998)
Halo: Combat Evolved (2001)
DOOM (2016)
Alien: Isolation (2014)
Batman: Arkham Asylum (2009)
Waking Mars (2012)
Final Fantasy XV (2016)
The Legend of Zelda: Breath of the Wild (2017)
Splinter Cell: Blacklist (2013)
Metal Gear Solid V: The Phantom Pain (2015)
The Elder Scrolls V: Skyrim (2011)
Uncharted 2: Among Thieves (2009)
Far Cry 4 (2014)
The Swindle (2015)
Mark of the Ninja (2012)
Pac-Man (1980)
Civilization V (2010)
Far Cry 2 (2008)
Vanquish (2010)
Hitman (2016)
Spelunky (2012)
BioShock (2007)
Prey (2017)
Middle-earth: Shadow of Mordor (2014)
Killer Instinct (2013)
Forza Motorsport 6 (2015)
Left 4 Dead (2008)
Rain World (2017)
S.T.A.L.K.E.R.: Shadow of Chernobyl (2007)
BioShock Infinite (2013)
The Last Guardian (2016)
Event[0] (2016)
Half-Life 2 (2004)
The Last of Us (2013)
Uncharted 4: A Thief's End (2016)
=== Credits ===
Music from Waking Mars OST and Please, Don't Touch Anything OST
=== Subtitles ===
Contribute translated subtitles - https://amara.org/v/C3BFA/
Видео What Makes Good AI? канала Game Maker's Toolkit
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