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32 Lessons I Learned from Creating 32 Modular Pipe Assets Tutorial with Maya LT/Maya & UE4

Download "UE4 Modular Pipes Project": https://www.worldofleveldesign.com/store/ue4-modular-pipes.php

I've been obsessed with pipes for some time. I've started this project 5 years ago but never finished. It's something that's been constantly on my mind ever since.

I couldn’t take it anymore.

I finally sat down and finished the project that was 5 years in the making.

Here are 32 lessons I learned creating 32 modular pipes.

Complete Tutorial Series is Available "UE4 Modular Pipes Project": https://www.worldofleveldesign.com/store/ue4-modular-pipes.php

32 Lessons I Learned from Creating 32 Modular Pipe Assets:

1. Pipes Need to be Modular
2. You Will Need 3 Different Pipe Sizes (Large, Medium, Small)
3. Determine Pipe Sizes and Dimensions Early
4. Word on Specific Styles and Creating Highly Reusable Pipes
5. Use Bridge Tool for 90 and 45 Degree Angled Pipes
6. Use Booleans (Yes Booleans) for 3 and 4-Way Pipes
7. Model Pipe Caps and Pipe Bolts Separately
8. Create Pipe Supports
9. Modeling the Valve Medium Pipe and Small Pipe
10. Use Shift+D (Duplicate with Transform) to Create Repeated Patterns
11. Soft vs Hard: Control Your Edges
12. Add More Variation to Pipe Caps for Realism
13. Bake Normal Maps Right Inside Maya LT/Maya for Great Results
14. UV Then Duplicate
15. Maintain Correct Texel Density Between All Pipe Sizes
16. Quick Way to UV Any Modular Pipes
17. Combine All Pipes into One Object for Texturing in Quixel
18. Don't Export as FBX for Quixel
19. Quickly Texture in Quixel DDO
20. Setup 3DO for High Quality Preview
21. Creating Color ID Map
22. Have All Your Pipes Share the Same Texture
23. Disable sRGB Option for Metallic and Roughness Maps in UE4
24. Create Lightmap Channel to Use Pipes with Static Baked Lighting
25. FIX: Why Your Re-Imported Lightmaps Don't Work
26. Using Material Instances for Color and Roughness Changes
27. Reuse Existing Textures as Masks
28. Pack Mask Textures into RGB Channels
29. Create Collisions in UE4 to Save Time
30. Create Custom Collision in Maya LT/Maya
31. Do Tests and Construct Scenes with Your Assets
32. Setup Your Project Folders from the Start to Maintain High Level of Organization

Видео 32 Lessons I Learned from Creating 32 Modular Pipe Assets Tutorial with Maya LT/Maya & UE4 канала WorldofLevelDesign
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Информация о видео
12 марта 2019 г. 19:44:11
00:37:58
Яндекс.Метрика