Загрузка страницы

SFM Panorama Toolkit Preview: Meet the Engineer in 360 Degrees!

Read the description, it has a FAQ.

This is an EARLY preview of of the SFM Panorama toolkit, available here:
https://github.com/Fantasmos/SFMPanoramaTool
The code here isn't updated currently to implement the necessary code to make something like this possible, but will soon.

This program uses the method outlined by hyperchatoixfox here:
https://www.youtube.com/watch?v=dres21tAHrA and automates the AVI and DMX construction process into a few clicks of a button, blender render is still necessary.

This program will make any DMX ready for Panoramic export, then it will get that export and squish it into some AVI files ready for render, I decided to give it a test run in meet the soldier

FAQ:

"Jagged edges?"
Not sure what happened there, definetely to do with my render settings not the program

"Why does the lighting look weirdly square"
This can be a combination of things, but its mostly to do with the way rendering to 360 degrees is done across a cube, when the camera is facing one way it doesn't get the light data outisde (I think), when making your own videos this is one of the things to keep in mind (like procedual textures)

"I look left and its weird and angled"
This is the trade off for having the camera pointing directly where instructed

"When Can I get the program"
I'm looking towards releasing it within the month, I might give out some releases to specific people (feel free to ask)

"Your code is rubbish"
Agreed, but it works consistently across videos, correctly, and fast, and its due to the complicated way that someone has to inject data into datamodels

Видео SFM Panorama Toolkit Preview: Meet the Engineer in 360 Degrees! канала Fantasmos
Показать
Комментарии отсутствуют
Введите заголовок:

Введите адрес ссылки:

Введите адрес видео с YouTube:

Зарегистрируйтесь или войдите с
Информация о видео
18 апреля 2016 г. 4:47:06
00:01:25
Яндекс.Метрика