Nobody Saves The World Multiplayer Feature Trailer | Xbox Series X & S, Xbox One, PC (Steam)
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Asked for the creative inspirations behind his studio’s next game, DrinkBox Studios co-founder Graham Smith first nodded to The Legend of Zelda, and that makes perfect sense. The top-down, overworld/underworld environment of Nobody Saves the World, coming later this summer, instantly communicates you’ll be playing an action RPG, even if this doesn’t have the puzzle-solving for which Zelda is known.
But I was not expecting to hear Final Fantasy Tactics as the game’s other spiritual parent. It doesn’t sound like Smith was, either, when a DrinkBox developer originally pitched the concept a couple of years ago.
“I haven’t played [Tactics] myself, but I think they have some kind of a jobs system,” Smith said, “where you can […] assume the role of, like, a fisherman, or a mage, or a mime, and whichever role you assume, you can gain progress toward that role, and gain new abilities from that.
“So, the initial pitch was talking about [Final Fantasy Tactics],” Smith said, “and, also, dungeon crawling.”
A decade after its founding, DrinkBox has done well at distilling winning gameplay loops from eclectic ideas and screwball humor. And after spending about an hour with Nobody Saves the World, I do see a reason for the comparison with Tactics. The Zelda-like motifs may give the game an immediately recognizable appeal, but the progression through a bizarre tree of 18 different “forms” — involving a horse, a ranger, an egg, a stage magician, and a bodybuilder — and acquiring and combining their perks, is what most distinguishes Nobody Saves the World.
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Видео Nobody Saves The World Multiplayer Feature Trailer | Xbox Series X & S, Xbox One, PC (Steam) автора RPG-рецензии: мнения и критика
Видео Nobody Saves The World Multiplayer Feature Trailer | Xbox Series X & S, Xbox One, PC (Steam) автора RPG-рецензии: мнения и критика
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